I’ve been diving into game design lately, focusing on creating a prototype, and I keep getting stuck on one aspect: implementing tile map atmospherics, particularly in the style of SpaceStation13/14. The idea of bringing that kind of immersive environment into ...Read more
I’ve been dealing with a pretty frustrating issue lately with our Unity game that I’ve got to share. We’ve been experiencing random crashes that are really getting in the way of things. At the start, we thought it was linked ...Read more
Alright, let’s dive into a fun challenge that might get your brain buzzing! So, picture this: you’re given a classic 9×9 chessboard, and the age-old challenge of placing nine queens on it comes into play. But here’s the twist – ...Read more
I’ve been diving into different ways to represent astronomical bodies and their relationships, and I stumbled upon this system called Basic UIUA Planet Notation. Honestly, I’m fascinated by its potential but totally overwhelmed by the details. I want to create ...Read more
I’m really stuck with something in Unreal Engine 5.4.4 and it’s driving me a bit crazy. I’m working on this game where I want to have a sphere that rotates, but it needs to rotate around a tilted Z axis. ...Read more