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Asked: December 18, 20242024-12-18T07:27:03+05:30 2024-12-18T07:27:03+05:30

How can I adjust the speed of animations in a Three.js scene that is being managed by Theatre.js?

anonymous user

I’ve been diving into the world of 3D animations with Three.js, and I’m having a blast with it! I recently started using Theatre.js to manage my animations, and I love how it makes things easier. However, I’ve hit a bit of a snag that I can’t seem to figure out.

So, here’s the deal: I have this cool scene set up with a bunch of animated objects, and while I think the animations are awesome, I want to tweak the speed for some of them. Some feel a bit too fast and others a tad too slow. I really want to create a more harmonious experience, if you know what I mean.

I’ve tried to look through the Theatre.js documentation for solutions, but honestly, it’s a bit overwhelming at times, and I often feel like I’m missing something. Is there a specific property I can tweak to adjust the animation speeds? Or do I need to dive into the keyframes and adjust their timing there?

Also, how do you guys usually manage the timing of your animations? Do you set a global speed for the entire scene, or do you prefer to adjust each individual animation separately? I’ve seen some tutorials that talk about using time scaling, but I’m not sure how that fits in with Theatre.js.

It would be super helpful if someone could walk me through the basics of adjusting animation speeds within a Theatre.js and Three.js context. Like, should I be using the `duration` property, or is there another approach that would be better suited for this?

I just want to make sure that my animations feel cohesive and help tell the story I’m trying to convey with my scene. Any tips, examples, or even snippets of code would be greatly appreciated. Honestly, I’m eager to learn from anyone who has wrestled with this issue or who has found a smooth way of controlling animation speeds. Thanks a bunch!

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    1. anonymous user
      2024-12-18T07:27:04+05:30Added an answer on December 18, 2024 at 7:27 am

      Adjusting Animation Speeds in Theatre.js

      Sounds like you’re having a great time with Three.js and Theatre.js! 🎉 Adjusting animation speed can definitely help make your scene feel more cohesive. Here’s a simple way to tweak your animation speeds.

      If you’re looking to change the speed of your animations, you might want to look at using a property called `duration` on your animations in Theatre.js. This property determines how long the animation will play. So, if an animation feels too fast, you can increase the duration, and if it’s too slow, you can decrease it.

      
      const myAnimation = scene.animate({
          // your animation parameters
          duration: 2000 // increases the duration to 2 seconds
      });
          

      In some cases, you can also adjust the timing directly in the keyframes. Tweaking the timing of individual keyframes can give you more control if you’re working with complex animations. But just a heads up, that might get a bit tricky if you’re just starting out!

      Global Speed vs Individual Adjustments

      About managing timing, a lot of people prefer adjusting each animation separately, especially to create a unique feel for each object. That way, if you want one object to move slower than another, you can just set its duration accordingly.

      Some folks do mention using time scaling. In Three.js, you can set a “time scale” factor that multiplies the overall animation time, but it might be easier to stick with adjusting durations for now while you’re getting the hang of things!

      Example Snippet

      
      // Example of changing duration in Theatre.js
      theatre.on('change', (next) => {
          next.animations.forEach(animation => {
              animation.duration *= 1.5; // Slows down all animations by 50%
          });
      });
          

      Just experiment with the properties, and you’ll start to figure out what feels right for your scene! Hope this helps, and keep having fun with it! 😄

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    2. anonymous user
      2024-12-18T07:27:05+05:30Added an answer on December 18, 2024 at 7:27 am

      To adjust the animation speeds in Theatre.js while working with Three.js, you can indeed modify the `duration` property of your animations. Each sequence in Theatre.js is built around the idea of keyframes that define specific moments in your animation timeline. You can set the duration for these keyframes, effectively controlling how quickly or slowly they execute. If you find certain animations are too fast or slow, you can either increase or decrease the `duration` corresponding to those keyframes. Additionally, if you want to maintain a consistent feel among various animations, consider using a common speed multiplier or scale factor that you can apply uniformly across different objects.

      As for managing timing, there are a couple of approaches you could take. If your scene comprises multiple animations that need to work in harmony, applying a global time scale can be a powerful way to synchronize them. Theatre.js supports this inherently through the `timeScale` property on the scene or on individual animations. By adjusting this value, you can proportionally speed up or slow down all relevant animations without having to dig into each one. However, there may be times when specific animations need unique adjustments; hence, a combination of global scaling and individual duration settings could achieve the ideal balance for your project. Don’t hesitate to play around with these properties in Theatre.js to find the sweet spot that enhances the overall storytelling in your scene.

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