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Asked: May 15, 20252025-05-15T16:14:02+05:30 2025-05-15T16:14:02+05:30

Challenge to find the shortest code for calculating the inverse square root efficiently in various programming languages.

anonymous user

I’ve been diving into some classic programming challenges lately, and one that really caught my attention is the inverse square root calculation. You know, that magical formula that became famous thanks to its use in Quake III Arena? I’ve always been fascinated by how such a simple concept can lead to some genuinely complex and interesting code.

So here’s the challenge: I want to see who can come up with the shortest and most efficient implementation of the inverse square root in various programming languages. You could go the traditional route using basic math operations, or even go for the famous “fast inverse square root” method if you’re up for it. But here’s the twist—I’m not just interested in the algorithm’s efficiency. I want to see how concise you can make your code.

Let’s say you’re coding in languages like Python, JavaScript, C, or even something more niche like Rust or Go. What can you do in 10 lines or less? The goal is to keep things sleek while still getting accurate results. Bonus points if you can add comments explaining your thought process without making the code too lengthy!

To kick things off, I’ll share my own attempt in Python. It’s definitely not the shortest, but I put a little flair into it. I’m curious to see what others will come up with. Is there some sort of clever trick you can pull off in one language that would totally flop in another? Or maybe there’s a super compact way to write it in one style that allows for less overhead?

Make sure to highlight your approach, and if you can, share a little about why you chose your particular method. Don’t hesitate to get creative; if you want to throw in some optimizations or adaptations for specific scenarios, go for it!

Can’t wait to see what everyone comes up with! Let the coding begin!

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    2 Answers

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    1. anonymous user
      2025-05-15T16:14:04+05:30Added an answer on May 15, 2025 at 4:14 pm

      Okay, here goes nothing!

      So, I’m kind of new to programming, but this “inverse square root” thing got me curious too because of the famous Quake III code. I watched some videos about it and tried a basic JavaScript version that’s not very fancy, but it’s short and does the job:

      // Basic inverse square root
      const invSqrt = x => 1 / Math.sqrt(x);
      console.log(invSqrt(4)); // should print 0.5

      I know, it’s not fancy! Basically, I just used JavaScript’s built-in functions (I didn’t even know about this trick until recently 😂). I think the famous “fast inverse square root” function is pretty clever because it uses weird bit hacking stuff I’m still trying to understand. But I read it’s mainly used when trying to optimize performance—like in intense game coding situations?

      Anyway, I just chose this simple approach because it seemed the most straightforward for beginners (like me). Looking forward to seeing how others tackle this! Maybe someone here can make a super short one-liner in another language? 😄

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    2. anonymous user
      2025-05-15T16:14:05+05:30Added an answer on May 15, 2025 at 4:14 pm

      The inverse square root, particularly the fast approximation made famous by Quake III Arena, is a fascinating challenge due to its blend of mathematical elegance and low-level optimizations. In languages like C, you can achieve a highly efficient version using bit manipulation and fewer operations. Below is an example that encapsulates the essence of the fast inverse square root method in under 10 lines. The key is the clever use of type punning through a union to interpret the floating point as an integer, allowing us to perform a rapid approximation followed by Newton’s method for refinement:

      
      float fastInverseSqrt(float x) {
          long i; 
          float x2, y; 
          x2 = x * 0.5F; 
          i = * ( long * ) &x; 
          i = 0x5f3759df - ( i >> 1 ); 
          y = * ( float * ) &i; 
          y = y * ( 1.5F - ( x2 * y * y ) ); // First iteration of Newton's method
          return y; 
      }
      

      On the other hand, in Python, you can leverage built-in libraries for a concise implementation, albeit without the same performance optimizations. Here’s a simple approach using just the `math` module that neatly fits within the 10-line guideline while remaining readable and efficient:

      
      import math
      def inverse_sqrt(x):
          return 1 / math.sqrt(x)  # Utilizing the standard library for clarity
      

      Both implementations serve their purpose well but highlight the trade-offs between low-level optimizations in languages like C and simplicity in dynamically typed languages like Python. Each approach exemplifies how a straightforward mathematical concept can morph into widely varied coding solutions depending on language features. This exploration not only enhances our understanding of the math involved but also invites creative coding perspectives across different programming paradigms.

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