I’ve been diving into some geometry problems recently, and I stumbled upon one that totally had me scratching my head. I thought it might be fun to put it out there and see how you’d tackle it! Imagine you’re playing around ...Read more
I’ve been tinkering with my voxel engine, and I’ve hit a bit of a snag that’s got me scratching my head. So, each chunk in my engine is structured as a 3D array of blocks, specifically sized at 17 x ...Read more
I’ve been playing around with some array problems lately, and I stumbled upon an intriguing one that I thought could spark some interesting conversations. So, here’s the deal: imagine you have an array of integers. Let’s say it’s something like ...Read more
I’ve been diving deep into raycasting lately, and it’s fascinating how much potential it has for rendering 3D scenes. I started off with a simple raycaster in C++, primarily focused on wall-based structures like mazes. It’s been rewarding to see ...Read more
I’ve been diving into some assembly language optimization lately, and I hit a wall that I need help with. We’re all aware of how crucial memory access speeds are in programming, especially in performance-sensitive areas like system programming or game ...Read more