Have you ever thought about the core components of Boolean algebra and how they hit close to home in computing? I was pondering this the other day while fiddling with some code, and it made me curious: What’s the absolute ...Read more
I’m really diving deep into the world of voxel engines, trying to create something reminiscent of Minecraft, and I’m facing a pretty critical decision regarding how to set up my rendering structures with VAO, VBO, and EBO in OpenGL. The ...Read more
I’m facing a bit of a dilemma regarding aligning two local points in a prefab with two world space positions, factoring in position, scale, and rotation. Let me walk you through what I’m dealing with, and I hope someone can ...Read more
Hey everyone! So, I’ve been diving into Code Golf challenges lately, and I stumbled upon this fun little task that I thought would be cool to share with all of you—especially since we love getting creative with code here. The ...Read more
I’m working on a 2D game in Unreal Engine and I’m stuck trying to convert the screen cursor position to world space accurately. So, here’s the situation: I’ve got my character positioned at X=-500 and Z=700, but my main challenge ...Read more