I’m working on an OBJ parser that’s mostly finished, but I’ve hit a bit of a roadblock. I can access the vertex, texture, and normal indices from the OBJ file, but I’m trying to figure out how to effectively use ...Read more
I’ve been diving deep into this project using the Godot engine where I’m trying to create some awesome tile-based spaceships. I’ve got the basics down pretty well, but I’m hitting a bit of a wall when it comes to simulating ...Read more
I’ve been diving into some knot-tying techniques lately, and I came across this cool knot called the bowline. It’s super handy for all sorts of activities, like sailing, climbing, or even just hanging a hammock in the backyard. So, here’s ...Read more
Have you ever found yourself in a situation where you’ve been given a challenge that seems simple on the surface but turns into a real brain teaser? I stumbled upon this fascinating code golf challenge recently that got my curiosity ...Read more
Have you ever thought about how fun it could be to play with numbers in a way that they actually respond to what you give them? Imagine you could create a little game where you input a number, and based ...Read more