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Asked: May 20, 2025

How can I effectively use vertex, texture, and normal indices from an OBJ file without generating multiple EBOs?

anonymous user

I’m working on an OBJ parser that’s mostly finished, but I’ve hit a bit of a roadblock. I can access the vertex, texture, and normal indices from the OBJ file, but I’m trying to figure out how to effectively use ...Read more

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Asked: May 20, 2025

How can I calculate the correct movement direction for a disconnection in a spinning 2D destructible physics body?

anonymous user

I’ve been diving deep into this project using the Godot engine where I’m trying to create some awesome tile-based spaceships. I’ve got the basics down pretty well, but I’m hitting a bit of a wall when it comes to simulating ...Read more

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Asked: May 20, 2025

Create a bowline knot diagram using code in a concise programming language.

anonymous user

I’ve been diving into some knot-tying techniques lately, and I came across this cool knot called the bowline. It’s super handy for all sorts of activities, like sailing, climbing, or even just hanging a hammock in the backyard. So, here’s ...Read more

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Asked: May 20, 2025

Reconstruct original source code from given separate punctuation and non-punctuation components in a code golf challenge.

anonymous user

Have you ever found yourself in a situation where you’ve been given a challenge that seems simple on the surface but turns into a real brain teaser? I stumbled upon this fascinating code golf challenge recently that got my curiosity ...Read more

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Asked: May 19, 2025

Generate numbers that echo their input based on a specific mathematical or algorithmic rule.

anonymous user

Have you ever thought about how fun it could be to play with numbers in a way that they actually respond to what you give them? Imagine you could create a little game where you input a number, and based ...Read more

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