I’m trying to add bicubic filtering to my software raytracer, but I’m kind of stuck on how to implement bicubic sampling for arbitrary data types in my texture interpolation. I already have a `Data` struct that has a bunch of ...Read more
I’m having a bit of a frustrating experience with Unity 6 and could use some help. So, I started working on a terrain for my game, and while I was excited to add details and trees, I’ve run into some ...Read more
I’ve hit a snag with a project I’m working on, and I hope someone in the community can shed some light on this weird issue I’m facing. I’ve got two test machines, and they’re both running Windows 10 version 22H2. ...Read more
I’ve been wrestling with an issue while trying to upload player scores to the Steam Leaderboard using the STEAMWORKS.NET C# wrapper in Unity. After I complete a run and call the `UpdateScore` function, everything seems to go smoothly since I ...Read more
I was decompiling a game’s shaders using RenderDoc and stumbled upon something that has me scratching my head. There’s a segment of code that completely perplexes me, especially line 60. Here’s the relevant part: “` 57: mul [precise(xyz)] ...Read more