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Asked: June 14, 2025

How can I implement bicubic sampling for arbitrary data types in my raytracer’s texture interpolation?

anonymous user

I’m trying to add bicubic filtering to my software raytracer, but I’m kind of stuck on how to implement bicubic sampling for arbitrary data types in my texture interpolation. I already have a `Data` struct that has a bunch of ...Read more

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Asked: June 13, 2025

Why are detail and tree distances not functioning correctly in Unity 6, showing unexpected behavior when adjusting their settings?

anonymous user

I’m having a bit of a frustrating experience with Unity 6 and could use some help. So, I started working on a terrain for my game, and while I was excited to add details and trees, I’ve run into some ...Read more

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Asked: June 12, 2025

Why does GameInputCreate return E_NOTIMPL on one Windows 10 machine but not another with identical setups?

anonymous user

I’ve hit a snag with a project I’m working on, and I hope someone in the community can shed some light on this weird issue I’m facing. I’ve got two test machines, and they’re both running Windows 10 version 22H2. ...Read more

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Asked: June 12, 2025

Why are my uploaded Steam leaderboard scores not reflecting correctly despite receiving a success message and global rank of 0?

anonymous user

I’ve been wrestling with an issue while trying to upload player scores to the Steam Leaderboard using the STEAMWORKS.NET C# wrapper in Unity. After I complete a run and call the `UpdateScore` function, everything seems to go smoothly since I ...Read more

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Asked: June 12, 2025

Why is an integer operation using a massive float in line 60 of the decompiled shader code?

anonymous user

I was decompiling a game’s shaders using RenderDoc and stumbled upon something that has me scratching my head. There’s a segment of code that completely perplexes me, especially line 60. Here’s the relevant part: “` 57: mul [precise(xyz)] ...Read more

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