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Asked: September 26, 2024

How can I efficiently determine the degree of a string with repeating substrings?

anonymous user

I recently stumbled upon an interesting challenge involving strings, and I can’t help but be intrigued! The idea is to determine the “degree” of a string, which is defined as the maximal length of a substring that appears more than ...Read more

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Asked: January 15, 2025

How can I handle transmission failures in Rollback Netcode to maintain game state synchronization between players?

anonymous user

I’m diving into Rollback Netcode for a side project I’m really excited about, but I’ve hit a wall. I’ve been going through some tutorials and conceptual breakdowns, trying to wrap my head around how it works, especially when it comes ...Read more

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Asked: September 24, 2024

How can I ensure that my system clock is synchronized and updated immediately using NTP?

anonymous user

I’ve been kinda battling with my system clock lately, and it’s turning into a real headache. I mean, every time I start up my computer, it feels like it’s got some time zone identity crisis or something. I’ve heard a ...Read more

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Asked: February 5, 2025

What are the key differences between BakeAsync and BakeMultipleScenes for light baking in single versus multiple scenes?

anonymous user

I’ve been working on a tool for light baking in Unity, and I’m hitting a wall with understanding the differences between `BakeAsync` and `BakeMultipleScenes`. Maybe someone here could shed some light on this? Here’s what I’m doing: my tool needs to ...Read more

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Asked: March 5, 2025

Is the Valve Source Engine 2013 SDK open source, despite its GitHub repository being available for access?

anonymous user

I’ve been diving deep into game development lately, particularly because I’m super intrigued by modding and how different engines work. Right now, I’m focusing on the Valve Source Engine, and I came across the Source Engine 2013 SDK, which, as ...Read more

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