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Asked: June 9, 2025

Shortest Brainfuck program to load prime numbers into memory as efficiently as possible

anonymous user

I’ve been diving into some fascinating programming challenges lately, and I thought I’d share one that’s got me scratching my head—any Brainfuck enthusiasts out there? So, here’s the dilemma I’m wrestling with: what’s the shortest Brainfuck program you can come ...Read more

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Asked: June 9, 2025

How can I rearrange puzzle pieces effectively to solve the given challenge?

anonymous user

I’ve been working on this really tricky jigsaw puzzle lately, and it’s driving me nuts! You know the kind where there are a million pieces, and they all look almost the same? I swear, I’ve spent hours sorting them out ...Read more

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Asked: June 9, 2025

What is the correct method in HLSL for writing a pixel shader that outputs only depth information without using SV_TARGET?

anonymous user

I’ve been experimenting with HLSL for a little while and I’ve hit a bit of a snag that I can’t quite figure out. I’m trying to write a pixel shader that only outputs depth information, but I’m not sure how ...Read more

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Asked: June 8, 2025

How can I implement a branching algorithm to efficiently find connected hubs for real-time pipe connections in Unity?

anonymous user

I’m working on a puzzle game where players have to connect various pipes to transmit electrical flow, and it’s turning out to be more challenging than I anticipated. Each pipe has connector hubs that serve as points of connection. The ...Read more

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Asked: June 8, 2025

Implement a function to decode NATO phonetic spelling back into the original text.

anonymous user

Hey there! So, I’ve been diving into this really interesting area of linguistics and coding lately, and I can’t help but share a cool little problem I stumbled upon. You know how, in some movies or shows, they use the ...Read more

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