I’m working on a bullet hell game and I’ve hit a bit of a snag when it comes to making my bullets move in a wavy pattern. Right now, I have this basic movement function that handles linear movement based ...Read more
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I’ve been diving into some assembly language optimization lately, and I hit a wall that I need help with. We’re all aware of how crucial memory access speeds are in programming, especially in performance-sensitive areas like system programming or game ...Read more
I’ve been diving deep into raycasting lately, and it’s fascinating how much potential it has for rendering 3D scenes. I started off with a simple raycaster in C++, primarily focused on wall-based structures like mazes. It’s been rewarding to see ...Read more
I’ve been playing around with some array problems lately, and I stumbled upon an intriguing one that I thought could spark some interesting conversations. So, here’s the deal: imagine you have an array of integers. Let’s say it’s something like ...Read more
I’ve been tinkering with my voxel engine, and I’ve hit a bit of a snag that’s got me scratching my head. So, each chunk in my engine is structured as a 3D array of blocks, specifically sized at 17 x ...Read more