I’ve been stuck for a while trying to figure out how to properly structure movement and attack decisions in my Utility AI for a turn-based grid game with time unit constraints. It’s a bit of a conundrum that I’m hoping ...Read more
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I’m running into a frustrating issue with the CapsuleCollider2D trigger in my Unity project, and I could really use some help from anyone who has dealt with this kind of thing before. I’m currently working on a simple attack system ...Read more
I’ve been diving into recreating a faithful version of Pac-Man as a side project to learn more about the Rust Bevy framework, and I’ve hit a bit of a snag with how collision detection works, especially when it comes to ...Read more
I’ve been working on a tycoon game in Roblox, and I’ve run into a pretty frustrating issue with the way I’m handling certain items. I’m dealing with infinite yield problems specifically related to `PurchasedItems:WaitForChild`. The game logic is set up ...Read more
I’m in the thick of setting up a Gradle multi-project structure for my Minecraft mod, which was originally made for Forge, and now I’m trying to port it over to Paper. My project layout is pretty straightforward, consisting of a ...Read more