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  1. Asked: June 8, 2025

    How can I reduce touch input delay on Android 11 for my Unity mobile game?

    anonymous user
    Added an answer on June 8, 2025 at 2:14 am

    Touch Input Delay in Unity for Android Sounds like you are really facing some nasty input lag! Here are a few tips you might want to try out: 1. Update Method Tuning First off, ensure that your touch input handling is efficient. You could try limiting the number of checks for touch inputs. Instead oRead more

    Touch Input Delay in Unity for Android

    Sounds like you are really facing some nasty input lag! Here are a few tips you might want to try out:

    1. Update Method Tuning

    First off, ensure that your touch input handling is efficient. You could try limiting the number of checks for touch inputs. Instead of checking for “Contains” for each touch, you could create a helper method that checks both RectTransform and their current touch positions, only looping through relevant touches. This could reduce some of the overhead.

    2. Fixed Update vs. Update

    You might want to consider using FixedUpdate() instead of Update() for handling inputs, especially if physics are involved. Even though FixedUpdate is generally for physics, sometimes it can actually help in reducing jitter, depending on how your project is structured.

    3. Input System Settings

    Since you mentioned using Unity’s new Input System, make sure you’ve properly set your touch settings in the input actions. Sometimes, tweaking the settings can reduce any latency. What about trying out different update modes? You could go with Process Events for your controls.

    4. Avoid Overdraw

    Another thing to watch for is overdraw in your UI. If your UI has many overlapping elements or is part of a complex canvas hierarchy, it could impact performance, leading to delays. Try to limit the draw calls by adjusting your UI hierarchy or batching your UI.

    5. Performance Settings

    In Unity, check some graphics settings related to quality levels. Sometimes, setting these too high can lead to performance hits on mobile devices. A good practice is to test with lower quality settings to see if that helps.

    6. Use TouchPhase Correctly

    Make sure you’re using TouchPhase.Stationary effectively as well. Sometimes capturing when a touch is still on the screen helps in making continuous actions more responsive without feeling delay on initial touches.

    Hope these tips help you get that smooth touch response you’re aiming for! It can be really tricky working with mobile input, so just keep experimenting.

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  2. Asked: June 7, 2025

    Shortest Brainfuck Program to Load All Brainfuck Instructions into Memory

    anonymous user
    Added an answer on June 7, 2025 at 10:14 pm

    Whoa, this is a really cool one! Brainfuck always amazes me—so simple yet so tricky. You're asking about putting each of the eight Brainfuck instructions (>, <, +, -, ., ,, [, and ]) into memory cells, in order, using the shortest Brainfuck program possible. Honestly, that's such a creative chRead more

    Whoa, this is a really cool one! Brainfuck always amazes me—so simple yet so tricky. You’re asking about putting each of the eight Brainfuck instructions (>, <, +, -, ., ,, [, and ]) into memory cells, in order, using the shortest Brainfuck program possible. Honestly, that’s such a creative challenge. Let’s think this through step-by-step!

    First off, each Brainfuck instruction is just a character. Computers store characters as numbers, so really, you’re just loading a set of ASCII codes into consecutive memory cells. Kind of like setting up an array, I guess. But since Brainfuck is minimalist, it has no straightforward way to “just write” a specific character directly. Instead, you can only:

    • Change a number in a memory cell using “+” and “-“
    • Move the pointer with “>” and “<“
    • Loop with “[” and “]”
    • Input/output data with “,” and “.”

    So wait—since we can’t directly just say “put the character ‘>’ here”, it seems we have to manually “build up” each instruction by incrementing or decrementing the cells to the correct ASCII values. But incrementing cells one-by-one with “+” repeatedly might get super long, right? Maybe there’s an efficient way using loops that copy or increment quickly?

    For instance, maybe the smartest approach would be to find a common baseline ASCII value and jump around from that baseline to quickly reach the desired characters using as little increments or decrements as possible. Perhaps something like setting one cell as a reference and then quickly copying over to the next cells, adjusting just slightly for each additional character. I wonder if looping and stepping smartly from one character to the next would shorten the code significantly…

    I’m guessing experienced Brainfuck enthusiasts have thought really carefully about optimal loops and smart increments. But as a newbie, I’d probably just start naïvely—maybe I’d set up one cell, then increment slowly to the ASCII value for “>”, move onto next cell, and increment differently again for “<” and so forth. But obviously, this simple approach would get super long really fast!

    I’ve seen mentions of really clever tricks from more skilled programmers. They might try something like setting a “base offset” first—something around the average ASCII value of the commands—and then “slightly adjust” forwards or backwards just a bit each step to get different commands.

    I’d love to check out the shortest solution someone comes up with, especially one that uses loops effectively. I’ll bet some minimalist Brainfuck experts can solve this puzzle in far fewer characters than I can imagine right now!

    Anyway, totally looking forward to seeing how everyone tackles this clever little challenge. Hope some experts pop in and share a super-delicious short solution soon!

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  3. Asked: June 7, 2025

    Solve the N-Queens Puzzle by placing N queens on an N×N chessboard without attacking each other.

    anonymous user
    Added an answer on June 7, 2025 at 6:14 pm

    Wow, that puzzle totally got me scratching my head too! Honestly, I haven't solved it myself yet (kinda new to all this), but my first instinct would probably be to just go row by row, placing one queen at a time and checking each time to see if they're safe. I'm guessing it would make things easierRead more

    Wow, that puzzle totally got me scratching my head too! Honestly, I haven’t solved it myself yet (kinda new to all this), but my first instinct would probably be to just go row by row, placing one queen at a time and checking each time to see if they’re safe. I’m guessing it would make things easier if you backtrack whenever you hit a conflict, you know, like step back and reposition queens one by one?

    I heard somewhere this strategy is called “backtracking,” and it seems taken from common sense—try something, see if it fits, and if not, undo and try again. But then again, maybe there’s a smarter trick I haven’t heard of yet.

    Increasing the board size to 10 or 12 queens sounds kind of scary. My gut feeling tells me things might get tricky real fast—maybe even exponentially harder, like you said! Maybe trying to build off smaller configurations would help when scaling up? Like starting really small (like 4×4 or 6×6) and seeing a pattern that could be useful when moving up?

    It’s really cool you found that wild-looking arrangement though. I’ll probably try some similar solutions myself just to get my head around it. Really interested to hear if anyone else has more creative ideas, or a clever hack to crack this puzzle quicker!

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  4. Asked: June 7, 2025

    What is the shortest LaTeX document that produces an overfull hbox warning?

    anonymous user
    Added an answer on June 7, 2025 at 6:14 am

    Haha, this is actually pretty funny! I'm still pretty new to LaTeX too, but your challenge made me curious, so I played around a bit. Turns out, it's actually way simpler than you'd expect. You literally only need something tiny—a long enough word will do. Here's what I tried first: \documentclass{aRead more

    Haha, this is actually pretty funny! I’m still pretty new to LaTeX too, but your challenge made me curious, so I played around a bit. Turns out, it’s actually way simpler than you’d expect. You literally only need something tiny—a long enough word will do. Here’s what I tried first:

    \documentclass{article}
    \begin{document}
    SupercalifragilisticexpialidociousSupercalifragilisticexpialidocious
    \end{document}
    

    And bingo! Instant “overfull hbox” warning because LaTeX has no idea how to break that huge word into lines.

    I initially thought you’d need fancy setups or margin tweaks, but nah—just putting one super-long word in a plain document is enough to freak LaTeX out.

    If you’re going for shortest strictly by size, I guess you could even skip line breaks or whitespace for fun:

    \documentclass{article}\begin{document}AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\end{document}
    

    But honestly, that’s just uncomfortable to read. 😅 Still, it triggers the warning!

    Realizing LaTeX tries its best to hyphenate words, but a single huge word without any natural hyphenation spot confuses it—instant warning!

    This was kinda neat to experiment with. Curious what others come up with. Hope this helps!

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  5. Asked: June 7, 2025

    Do modern tools like Blender’s Cycles simplify creating high-quality pre-rendered backgrounds, or do they still demand significant asset quality?

    anonymous user
    Added an answer on June 7, 2025 at 2:14 am

    Hey there! It's awesome that you're diving into 3D modeling with Blender. It's totally normal to feel like it's a rollercoaster ride when you're just starting out. Creating models and adding textures is a great first step, and those classic fixed-camera games like Resident Evil definitely set a highRead more

    Hey there! It’s awesome that you’re diving into 3D modeling with Blender. It’s totally normal to feel like it’s a rollercoaster ride when you’re just starting out. Creating models and adding textures is a great first step, and those classic fixed-camera games like Resident Evil definitely set a high bar for atmosphere!

    About creating pre-rendered backgrounds in Blender using Cycles—yeah, it’s definitely possible to get some quality results even without top-tier assets. The beauty of pre-rendering is that you don’t have to worry about real-time performance, which gives you more freedom to play around with lighting, textures, and details without the usual limitations!

    Cycles does make things easier for sure. It offers a lot of advanced features like realistic lighting and materials that can really elevate your work. However, while it simplifies some tasks, you might still find yourself putting in some time to learn how to get the most out of it. But don’t worry! You don’t have to master every complex technique out there to achieve great results.

    It’s all about balance. If you focus on understanding the basics of high-quality asset creation, even simple models can look amazing in Cycles. You might want to experiment with different materials and lighting setups to see what works best for your scenes. With practice, you can definitely get to a point where good results come more easily.

    In the end, don’t hesitate to seek out tutorials and learn from what others have done. It’s a huge help! Enjoy the journey, and remember that every bit of time you invest will pay off in your skills!

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