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Asked: June 7, 2025

Do modern tools like Blender’s Cycles simplify creating high-quality pre-rendered backgrounds, or do they still demand significant asset quality?

anonymous user

I’ve been diving into the world of 3D modeling with Blender and, to be honest, it’s been a bit of a rollercoaster for me! I can create models and slap some textures onto them, but when it comes to more ...Read more

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Asked: June 6, 2025

Create a 555 timer calculator in a programming language of your choice.

anonymous user

Hey everyone! I’ve been diving into electronics and came across the 555 timer, a super versatile little chip that can be used for all sorts of projects. It got me thinking—wouldn’t it be awesome to create a 555 timer calculator? ...Read more

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Asked: June 6, 2025

How to convert Indian Digipin numbers into their Python equivalent format?

anonymous user

I’ve been diving into the world of programming and came across something super interesting yet a bit confusing. You know how in India, we have this thing called Digipin numbers? They’re like these unique identification numbers used for various online ...Read more

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Asked: June 6, 2025

Implement a winding queue algorithm to efficiently organize and process elements in a specific order.

anonymous user

I’ve been diving deep into algorithms lately—specifically the concept of a winding queue—and I’m trying to get my head around how to implement it. It seems like such an interesting way to organize elements for processing, but I’m struggling to ...Read more

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Asked: June 6, 2025

How can I implement the “collide and slide” algorithm in Unity for my character controller instead of using rigidbody physics?

anonymous user

I’ve been diving deep into creating my own character controller in Unity for my 3D game, and honestly, I’m starting to feel pretty lost. I’ve been grinding away for about a week now, trying to make something that feels right, ...Read more

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