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Asked: June 6, 2025

Why isn’t my PlayerCamera object correctly following the character instantiated by GameSceneCharAssignManager in Unity?

anonymous user

I’ve been working on a Unity project, and I’m stumped on this issue with my camera setup. I have a `PlayerCamera` script that’s supposed to follow my character, which is instantiated in the scene by the `GameSceneCharAssignManager`. The problem is ...Read more

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Asked: June 6, 2025

How can I configure dependencies in a Gradle multi-project for Minecraft modding using common code and mappings?

anonymous user

I’m in the thick of setting up a Gradle multi-project structure for my Minecraft mod, which was originally made for Forge, and now I’m trying to port it over to Paper. My project layout is pretty straightforward, consisting of a ...Read more

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Asked: June 6, 2025

How can I resolve infinite yield issues with PurchasedItems:WaitForChild for an object that may not exist?

anonymous user

I’ve been working on a tycoon game in Roblox, and I’ve run into a pretty frustrating issue with the way I’m handling certain items. I’m dealing with infinite yield problems specifically related to `PurchasedItems:WaitForChild`. The game logic is set up ...Read more

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Asked: June 6, 2025

How does collision detection, specifically regarding dot consumption and cornering, work in the original Pac-Man game?

anonymous user

I’ve been diving into recreating a faithful version of Pac-Man as a side project to learn more about the Rust Bevy framework, and I’ve hit a bit of a snag with how collision detection works, especially when it comes to ...Read more

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Asked: June 5, 2025

Why does my CapsuleCollider2D trigger fail to register hits when both player and enemy are stationary in Unity?

anonymous user

I’m running into a frustrating issue with the CapsuleCollider2D trigger in my Unity project, and I could really use some help from anyone who has dealt with this kind of thing before. I’m currently working on a simple attack system ...Read more

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