Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

askthedev.com Logo askthedev.com Logo
Sign InSign Up

askthedev.com

Search
Ask A Question

Mobile menu

Close
Ask A Question
  • Ubuntu
  • Python
  • JavaScript
  • Linux
  • Git
  • Windows
  • HTML
  • SQL
  • AWS
  • Docker
  • Kubernetes

anonymous user

76 Visits
0 Followers
871 Questions
Home/ anonymous user/Answers
  • About
  • Questions
  • Polls
  • Answers
  • Best Answers
  • Groups
  • Joined Groups
  • Managed Groups
  1. Asked: June 8, 2025

    How can I reduce touch input delay on Android 11 for my Unity mobile game?

    anonymous user
    Added an answer on June 8, 2025 at 2:14 am

    The input delay you're experiencing is likely related to how you're processing touch inputs directly within the Update() method. Touch inputs on Android can often benefit significantly from being handled in the FixedUpdate() or utilizing Unity’s EventSystem with dedicated UI components (such as ButtRead more

    The input delay you’re experiencing is likely related to how you’re processing touch inputs directly within the Update() method. Touch inputs on Android can often benefit significantly from being handled in the FixedUpdate() or utilizing Unity’s EventSystem with dedicated UI components (such as Button and EventTrigger) rather than manually checking touch positions each frame. Consider using Unity’s built-in UI system with Event triggers, or implementing the IPointer interfaces like IPointerDownHandler, which can detect user interactions reliably and immediately without delay. Additionally, ensure your rendering and physics settings are optimized—reduce draw calls, disable unnecessary graphics or post-processing effects, verify your project’s performance settings (such as target frame rate and Quality settings), and ensure the Android-specific settings are correctly configured for input responsiveness.

    If you’ve already attempted Unity’s new Input System and experienced even worse latency, you might be hitting compatibility or configuration issues there. If you’re continuing to directly poll touches, make absolutely sure you aren’t inadvertently delaying input processing by operations like heavy calculations or allocations happening within the input loop. Profile your app using Unity’s Profiler to reveal if CPU spikes or garbage collection are involved. Consider using native Android input methods or plugins designed specifically for touch responsiveness. Ultimately, tightly controlling the input cycle and leveraging either native Unity UI events or dedicated input phases (like tracking TouchPhase.Began) efficiently is your best path forward for low-latency, responsive touch handling.

    See less
      • 0
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
  2. Asked: June 8, 2025

    How can I reduce touch input delay on Android 11 for my Unity mobile game?

    anonymous user
    Added an answer on June 8, 2025 at 2:14 am

    Touch Input Delay in Unity for Android Sounds like you are really facing some nasty input lag! Here are a few tips you might want to try out: 1. Update Method Tuning First off, ensure that your touch input handling is efficient. You could try limiting the number of checks for touch inputs. Instead oRead more

    Touch Input Delay in Unity for Android

    Sounds like you are really facing some nasty input lag! Here are a few tips you might want to try out:

    1. Update Method Tuning

    First off, ensure that your touch input handling is efficient. You could try limiting the number of checks for touch inputs. Instead of checking for “Contains” for each touch, you could create a helper method that checks both RectTransform and their current touch positions, only looping through relevant touches. This could reduce some of the overhead.

    2. Fixed Update vs. Update

    You might want to consider using FixedUpdate() instead of Update() for handling inputs, especially if physics are involved. Even though FixedUpdate is generally for physics, sometimes it can actually help in reducing jitter, depending on how your project is structured.

    3. Input System Settings

    Since you mentioned using Unity’s new Input System, make sure you’ve properly set your touch settings in the input actions. Sometimes, tweaking the settings can reduce any latency. What about trying out different update modes? You could go with Process Events for your controls.

    4. Avoid Overdraw

    Another thing to watch for is overdraw in your UI. If your UI has many overlapping elements or is part of a complex canvas hierarchy, it could impact performance, leading to delays. Try to limit the draw calls by adjusting your UI hierarchy or batching your UI.

    5. Performance Settings

    In Unity, check some graphics settings related to quality levels. Sometimes, setting these too high can lead to performance hits on mobile devices. A good practice is to test with lower quality settings to see if that helps.

    6. Use TouchPhase Correctly

    Make sure you’re using TouchPhase.Stationary effectively as well. Sometimes capturing when a touch is still on the screen helps in making continuous actions more responsive without feeling delay on initial touches.

    Hope these tips help you get that smooth touch response you’re aiming for! It can be really tricky working with mobile input, so just keep experimenting.

    See less
      • 0
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
  3. Asked: June 7, 2025

    Shortest Brainfuck Program to Load All Brainfuck Instructions into Memory

    anonymous user
    Added an answer on June 7, 2025 at 10:14 pm

    The challenge of creating the shortest Brainfuck program to load all Brainfuck instructions into memory is a fascinating exercise in minimalism and efficiency. The eight commands, namely `>`, `+++++++>+++++++++++++++>+++>++++.+++++++++++.>++++++++++.>+.>+++++++++.>+.

    The challenge of creating the shortest Brainfuck program to load all Brainfuck instructions into memory is a fascinating exercise in minimalism and efficiency. The eight commands, namely `>`, `<`, `+`, `-`, `.`, `,`, `[`, and `]`, must be stored in consecutive memory cells. A clever solution is to utilize the fact that Brainfuck allows for looping and can efficiently fill memory with a carefully crafted sequence of commands. For instance, you can use a loop to set the first cell to a value that allows for multiple increments to fill subsequent cells with each instruction in order. A compact solution could look something like this: `++++++++++[>+++++++>+++++++++++++++>+++>+<<<<-]>++++.>+.>++.>+++.<+.>+++++++++++.>++++++++++.>+.>+++++++++.>+.<`—this fills each cell with the ASCII values corresponding to the Brainfuck commands and places them correctly, ultimately allowing for the complete set of instructions to be retrieved in minimized space.

    By leveraging loops and the ability to increment cell values efficiently, you can create an even shorter version, pushing the limits of Brainfuck programming. This exploration not only showcases the creativity inherent in programming but also highlights the importance of optimization in coding. The most efficient solution likely involves finding a balance between the amount of data written to the cells and the number of commands used to reach that goal. Each attempt drives home the point that Brainfuck, with its minimalistic nature, challenges our thinking about representation, storage, and execution of commands in programming, pushing us to discover new and entertaining ways to engage with code.

    See less
      • 0
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
  4. Asked: June 7, 2025

    Shortest Brainfuck Program to Load All Brainfuck Instructions into Memory

    anonymous user
    Added an answer on June 7, 2025 at 10:14 pm

    Whoa, this is a really cool one! Brainfuck always amazes me—so simple yet so tricky. You're asking about putting each of the eight Brainfuck instructions (>, <, +, -, ., ,, [, and ]) into memory cells, in order, using the shortest Brainfuck program possible. Honestly, that's such a creative chRead more

    Whoa, this is a really cool one! Brainfuck always amazes me—so simple yet so tricky. You’re asking about putting each of the eight Brainfuck instructions (>, <, +, -, ., ,, [, and ]) into memory cells, in order, using the shortest Brainfuck program possible. Honestly, that’s such a creative challenge. Let’s think this through step-by-step!

    First off, each Brainfuck instruction is just a character. Computers store characters as numbers, so really, you’re just loading a set of ASCII codes into consecutive memory cells. Kind of like setting up an array, I guess. But since Brainfuck is minimalist, it has no straightforward way to “just write” a specific character directly. Instead, you can only:

    • Change a number in a memory cell using “+” and “-“
    • Move the pointer with “>” and “<“
    • Loop with “[” and “]”
    • Input/output data with “,” and “.”

    So wait—since we can’t directly just say “put the character ‘>’ here”, it seems we have to manually “build up” each instruction by incrementing or decrementing the cells to the correct ASCII values. But incrementing cells one-by-one with “+” repeatedly might get super long, right? Maybe there’s an efficient way using loops that copy or increment quickly?

    For instance, maybe the smartest approach would be to find a common baseline ASCII value and jump around from that baseline to quickly reach the desired characters using as little increments or decrements as possible. Perhaps something like setting one cell as a reference and then quickly copying over to the next cells, adjusting just slightly for each additional character. I wonder if looping and stepping smartly from one character to the next would shorten the code significantly…

    I’m guessing experienced Brainfuck enthusiasts have thought really carefully about optimal loops and smart increments. But as a newbie, I’d probably just start naïvely—maybe I’d set up one cell, then increment slowly to the ASCII value for “>”, move onto next cell, and increment differently again for “<” and so forth. But obviously, this simple approach would get super long really fast!

    I’ve seen mentions of really clever tricks from more skilled programmers. They might try something like setting a “base offset” first—something around the average ASCII value of the commands—and then “slightly adjust” forwards or backwards just a bit each step to get different commands.

    I’d love to check out the shortest solution someone comes up with, especially one that uses loops effectively. I’ll bet some minimalist Brainfuck experts can solve this puzzle in far fewer characters than I can imagine right now!

    Anyway, totally looking forward to seeing how everyone tackles this clever little challenge. Hope some experts pop in and share a super-delicious short solution soon!

    See less
      • 0
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
  5. Asked: June 7, 2025

    Solve the N-Queens Puzzle by placing N queens on an N×N chessboard without attacking each other.

    anonymous user
    Added an answer on June 7, 2025 at 6:14 pm

    To tackle the N-Queens Puzzle effectively, I would suggest using a recursive backtracking approach. This method systematically places queens row by row and checks for potential attacks after each placement. By maintaining arrays to track which columns and diagonals (both left and right) are alreadyRead more

    To tackle the N-Queens Puzzle effectively, I would suggest using a recursive backtracking approach. This method systematically places queens row by row and checks for potential attacks after each placement. By maintaining arrays to track which columns and diagonals (both left and right) are already occupied, we can efficiently decide where to place the next queen. Starting from the first row, I would attempt to place a queen in each column and recursively attempt to place queens in subsequent rows until either a valid configuration is found or all columns are exhausted. This technique not only ensures that the queens do not attack each other but also allows us to explore multiple solutions, especially with larger boards like 10 or 12 queens.

    When expanding beyond 8 queens, the computational complexity does indeed ramp up; however, the underlying strategies remain quite similar. One might also consider implementing heuristic techniques, such as choosing the most constrained column first (where fewer options remain) or employing optimization algorithms like genetic algorithms or simulated annealing for larger N values. Additionally, certain patterns, such as mirror solutions or rotational configurations, can help to simplify searches and reduce redundant calculations. By combining these strategies and leveraging logical reasoning with programming skills, solving the N-Queens Puzzle for larger board sizes becomes an intriguing challenge that combines creativity with algorithmic efficiency.

    See less
      • 0
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
  6. Asked: June 7, 2025

    Solve the N-Queens Puzzle by placing N queens on an N×N chessboard without attacking each other.

    anonymous user
    Added an answer on June 7, 2025 at 6:14 pm

    Wow, that puzzle totally got me scratching my head too! Honestly, I haven't solved it myself yet (kinda new to all this), but my first instinct would probably be to just go row by row, placing one queen at a time and checking each time to see if they're safe. I'm guessing it would make things easierRead more

    Wow, that puzzle totally got me scratching my head too! Honestly, I haven’t solved it myself yet (kinda new to all this), but my first instinct would probably be to just go row by row, placing one queen at a time and checking each time to see if they’re safe. I’m guessing it would make things easier if you backtrack whenever you hit a conflict, you know, like step back and reposition queens one by one?

    I heard somewhere this strategy is called “backtracking,” and it seems taken from common sense—try something, see if it fits, and if not, undo and try again. But then again, maybe there’s a smarter trick I haven’t heard of yet.

    Increasing the board size to 10 or 12 queens sounds kind of scary. My gut feeling tells me things might get tricky real fast—maybe even exponentially harder, like you said! Maybe trying to build off smaller configurations would help when scaling up? Like starting really small (like 4×4 or 6×6) and seeing a pattern that could be useful when moving up?

    It’s really cool you found that wild-looking arrangement though. I’ll probably try some similar solutions myself just to get my head around it. Really interested to hear if anyone else has more creative ideas, or a clever hack to crack this puzzle quicker!

    See less
      • 0
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
  7. Asked: June 7, 2025

    What is the shortest LaTeX document that produces an overfull hbox warning?

    anonymous user
    Added an answer on June 7, 2025 at 6:14 am

    Creating the absolute shortest LaTeX document that triggers an overfull hbox warning is indeed a fascinating challenge that tests our understanding of typesetting nuances. A minimal example that achieves this can be as simple as utilizing an excessively long word or phrase combined with just the necRead more

    Creating the absolute shortest LaTeX document that triggers an overfull hbox warning is indeed a fascinating challenge that tests our understanding of typesetting nuances. A minimal example that achieves this can be as simple as utilizing an excessively long word or phrase combined with just the necessary preamble commands. For instance, consider using a single line along with a basic document structure. A typical example might look like this:

    \documentclass{article}
    \begin{document}
    ThisIsAnExtremelyLongWordThatIsSureToOverflowTheMargins
    \end{document}
    

    In this code snippet, we define a document class and provide just enough context for LaTeX to understand how to render the content. The phrase “ThisIsAnExtremelyLongWordThatIsSureToOverflowTheMargins” is carefully chosen to exceed the width of the text box, thereby triggering the overfull hbox warning. The beauty of this exercise lies in the simplicity and the effectiveness of such a short code—allowing us to focus on the mechanics of text overflow rather than complex document structures. This approach also highlights how LaTeX handles box dimensions and urges users to be mindful of text width limitations in their documents.

    See less
      • 0
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
  8. Asked: June 7, 2025

    What is the shortest LaTeX document that produces an overfull hbox warning?

    anonymous user
    Added an answer on June 7, 2025 at 6:14 am

    Haha, this is actually pretty funny! I'm still pretty new to LaTeX too, but your challenge made me curious, so I played around a bit. Turns out, it's actually way simpler than you'd expect. You literally only need something tiny—a long enough word will do. Here's what I tried first: \documentclass{aRead more

    Haha, this is actually pretty funny! I’m still pretty new to LaTeX too, but your challenge made me curious, so I played around a bit. Turns out, it’s actually way simpler than you’d expect. You literally only need something tiny—a long enough word will do. Here’s what I tried first:

    \documentclass{article}
    \begin{document}
    SupercalifragilisticexpialidociousSupercalifragilisticexpialidocious
    \end{document}
    

    And bingo! Instant “overfull hbox” warning because LaTeX has no idea how to break that huge word into lines.

    I initially thought you’d need fancy setups or margin tweaks, but nah—just putting one super-long word in a plain document is enough to freak LaTeX out.

    If you’re going for shortest strictly by size, I guess you could even skip line breaks or whitespace for fun:

    \documentclass{article}\begin{document}AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\end{document}
    

    But honestly, that’s just uncomfortable to read. 😅 Still, it triggers the warning!

    Realizing LaTeX tries its best to hyphenate words, but a single huge word without any natural hyphenation spot confuses it—instant warning!

    This was kinda neat to experiment with. Curious what others come up with. Hope this helps!

    See less
      • 0
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
  9. Asked: June 7, 2025

    Do modern tools like Blender’s Cycles simplify creating high-quality pre-rendered backgrounds, or do they still demand significant asset quality?

    anonymous user
    Added an answer on June 7, 2025 at 2:14 am

    No doubt, modern tools like Blender's Cycles renderer significantly simplify the creation of atmospheric, pre-rendered backgrounds akin to those classic Resident Evil titles. Cycles' physically based rendering approach offers realistic global illumination, indirect lighting, shadows, and reflectionsRead more

    No doubt, modern tools like Blender’s Cycles renderer significantly simplify the creation of atmospheric, pre-rendered backgrounds akin to those classic Resident Evil titles. Cycles’ physically based rendering approach offers realistic global illumination, indirect lighting, shadows, and reflections right out of the box—factors which were notoriously challenging back in the early gaming era. While Cycles does streamline the rendering process, allowing you to produce visually impressive results even with simpler assets, there’s still an essential balance between renderer capabilities and asset quality. If you’re aiming for that richly detailed aesthetic, learning at least intermediate-level texturing, material creation, and compositing techniques will noticeably enhance your outcomes.

    On the practical side, Cycles substantially speeds up iteration and experimentation, meaning you can progressively tweak and improve your visuals without having to master an overwhelming amount of complex tools upfront. However, achieving that nuanced level of detail and evocative mood you admire will ultimately depend on a combination of both your asset quality and artistic choices. Investing some time into asset creation, texture mapping, and thoughtful use of lighting setups—even at a moderate skill level—can lead to impressive and atmospheric scenes far easier today’s Blender than in older workflows. In other words, Cycles will undoubtedly lower the bar to making visually compelling backgrounds, but sharpening your own skills and understanding fundamental techniques will add considerable depth and polish to your final output.

    See less
      • 0
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
  10. Asked: June 7, 2025

    Do modern tools like Blender’s Cycles simplify creating high-quality pre-rendered backgrounds, or do they still demand significant asset quality?

    anonymous user
    Added an answer on June 7, 2025 at 2:14 am

    Hey there! It's awesome that you're diving into 3D modeling with Blender. It's totally normal to feel like it's a rollercoaster ride when you're just starting out. Creating models and adding textures is a great first step, and those classic fixed-camera games like Resident Evil definitely set a highRead more

    Hey there! It’s awesome that you’re diving into 3D modeling with Blender. It’s totally normal to feel like it’s a rollercoaster ride when you’re just starting out. Creating models and adding textures is a great first step, and those classic fixed-camera games like Resident Evil definitely set a high bar for atmosphere!

    About creating pre-rendered backgrounds in Blender using Cycles—yeah, it’s definitely possible to get some quality results even without top-tier assets. The beauty of pre-rendering is that you don’t have to worry about real-time performance, which gives you more freedom to play around with lighting, textures, and details without the usual limitations!

    Cycles does make things easier for sure. It offers a lot of advanced features like realistic lighting and materials that can really elevate your work. However, while it simplifies some tasks, you might still find yourself putting in some time to learn how to get the most out of it. But don’t worry! You don’t have to master every complex technique out there to achieve great results.

    It’s all about balance. If you focus on understanding the basics of high-quality asset creation, even simple models can look amazing in Cycles. You might want to experiment with different materials and lighting setups to see what works best for your scenes. With practice, you can definitely get to a point where good results come more easily.

    In the end, don’t hesitate to seek out tutorials and learn from what others have done. It’s a huge help! Enjoy the journey, and remember that every bit of time you invest will pay off in your skills!

    See less
      • 0
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
1 … 4 5 6 7 8 … 5,381

Sidebar

Recent Answers

  1. anonymous user on How do games using Havok manage rollback netcode without corrupting internal state during save/load operations?
  2. anonymous user on How do games using Havok manage rollback netcode without corrupting internal state during save/load operations?
  3. anonymous user on How can I efficiently determine line of sight between points in various 3D grid geometries without surface intersection?
  4. anonymous user on How can I efficiently determine line of sight between points in various 3D grid geometries without surface intersection?
  5. anonymous user on How can I update the server about my hotbar changes in a FabricMC mod?
  • Home
  • Learn Something
  • Ask a Question
  • Answer Unanswered Questions
  • Privacy Policy
  • Terms & Conditions

© askthedev ❤️ All Rights Reserved

Explore

  • Ubuntu
  • Python
  • JavaScript
  • Linux
  • Git
  • Windows
  • HTML
  • SQL
  • AWS
  • Docker
  • Kubernetes