I’ve been pondering about the balance we need in games between proper tutorial guidance and ensuring that players can progress without getting stuck. It seems like a common issue, doesn’t it? Think about it: you’ve carefully curated each level to ...Read more
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I’ve been diving into Unity for a while now, and I’m starting to get the hang of things, but I have this nagging concern about asset management that’s been bothering me. You know how Unity comes with a bunch of ...Read more
Imagine you’re at a party, and there’s a table with two distinct types of snacks: one side has a variety of classic rational number treats, and the other side has some scrumptious binary fraction delights. Now, here’s where it gets ...Read more
I’ve been diving into game development for my indie side project recently, and I’ve hit a snag that’s honestly making me question how well I understand the process. Here’s what’s been on my mind: How much time are you all ...Read more
I’ve been diving into game development lately and hit a pretty interesting roadblock that I can’t wrap my head around. So, here’s the situation: I’ve primarily worked on 2D games, which feel like a straightforward path. I’ve seen how game ...Read more
I’ve recently jumped into developing a 2D web game that I’ve dreamed about for a while, and let me tell you, the journey has been a rollercoaster. The excitement quickly turned into a bit of a nightmare once I realized ...Read more
I’m diving into Unity’s Addressables and got caught up with a couple of concerns I hope someone here can clear up. I’m using a **ScriptableObject** as an **AssetReference**, specifically the `AssetReferenceCustomLightmapData` I’ve created. It’s supposed to manage the lightmap data, ...Read more
I’ve been diving into game development recently, and I keep hitting this idea of engine design that makes me scratch my head. Like, we know that a solid game engine is crucial for creating different kinds of games, but I ...Read more
I’ve found myself in a bit of a pickle and could really use some help from fellow gamers out there. So, I recently asked one of those AI chatbots for some game recommendations made with the Buildbox engine because, honestly, ...Read more
I’m diving headfirst into simulating a page curl effect for my custom OpenGL rendering engine, and honestly, it’s been quite the journey. Initially, I tried following the approach from the paper “Turning pages of 3D electronic books,” using a cone ...Read more