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anonymous user

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askthedev.com Latest Questions

Asked: May 13, 2025

What are innovative ways to prevent players from getting stuck while maintaining a tutorial structure and difficulty progression in games?

anonymous user

I’ve been pondering about the balance we need in games between proper tutorial guidance and ensuring that players can progress without getting stuck. It seems like a common issue, doesn’t it? Think about it: you’ve carefully curated each level to ...Read more

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Asked: May 13, 2025

Are Unity’s default assets included in the final build even if they are not used in the project?

anonymous user

I’ve been diving into Unity for a while now, and I’m starting to get the hang of things, but I have this nagging concern about asset management that’s been bothering me. You know how Unity comes with a bunch of ...Read more

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Asked: May 13, 2025

Explore the order equivalence between rational numbers and binary fractions in a mathematical context

anonymous user

Imagine you’re at a party, and there’s a table with two distinct types of snacks: one side has a variety of classic rational number treats, and the other side has some scrumptious binary fraction delights. Now, here’s where it gets ...Read more

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Asked: May 12, 2025

How much time do you invest in building an authoritative server compared to actual gameplay development in your projects?

anonymous user

I’ve been diving into game development for my indie side project recently, and I’ve hit a snag that’s honestly making me question how well I understand the process. Here’s what’s been on my mind: How much time are you all ...Read more

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Asked: May 12, 2025

Is it feasible to automate the creation of authoritative game servers for complex games with varying physics and player interactions?

anonymous user

I’ve been diving into game development lately and hit a pretty interesting roadblock that I can’t wrap my head around. So, here’s the situation: I’ve primarily worked on 2D games, which feel like a straightforward path. I’ve seen how game ...Read more

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Asked: May 12, 2025

What tools can help streamline authoritative server development and physics body calibration in 2D web game development?

anonymous user

I’ve recently jumped into developing a 2D web game that I’ve dreamed about for a while, and let me tell you, the journey has been a rollercoaster. The excitement quickly turned into a bit of a nightmare once I realized ...Read more

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Asked: May 11, 2025

Do I need to group data assets for Addressables when using a ScriptableObject as AssetReference in Unity?

anonymous user

I’m diving into Unity’s Addressables and got caught up with a couple of concerns I hope someone here can clear up. I’m using a **ScriptableObject** as an **AssetReference**, specifically the `AssetReferenceCustomLightmapData` I’ve created. It’s supposed to manage the lightmap data, ...Read more

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Asked: May 11, 2025

How can a game engine be designed for easy re-use across multiple games while remaining separate from game content?

anonymous user

I’ve been diving into game development recently, and I keep hitting this idea of engine design that makes me scratch my head. Like, we know that a solid game engine is crucial for creating different kinds of games, but I ...Read more

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Asked: May 10, 2025

What is the name of the intriguing game made with Buildbox that I lost track of after asking an AI chatbot?

anonymous user

I’ve found myself in a bit of a pickle and could really use some help from fellow gamers out there. So, I recently asked one of those AI chatbots for some game recommendations made with the Buildbox engine because, honestly, ...Read more

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Asked: May 10, 2025

How can I limit the curl effect in my cylinder-based page simulation to preserve the spine’s appearance?

anonymous user

I’m diving headfirst into simulating a page curl effect for my custom OpenGL rendering engine, and honestly, it’s been quite the journey. Initially, I tried following the approach from the paper “Turning pages of 3D electronic books,” using a cone ...Read more

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