Hey, so I’ve been working on this project where I need to assess the availability of different features across various environments, like different browsers or operating systems. Here’s what I’m trying to do: imagine you’ve got an awesome web application ...Read more
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I’m in a bit of a pickle and could really use some advice from those who have been in the gaming industry longer than I have. Here’s the deal: I’ve always had a passion for both coding and creating games, ...Read more
Hey everyone! I’ve been diving into sound engineering lately, and I’m trying to come up with a fun project to work on. I’m considering creating a function that simulates noise-cancelling headphones, but I want it to be customizable because, honestly, ...Read more
I’m working on a custom inspector in Unity, and I’ve run into a bit of a layout issue with the help box I created. I want to make it look nice and balanced, but right now, the space on the ...Read more
I’m really hoping someone here can help me with a tricky issue I’m having while trying to combine the A* pathfinding project by Aron Granberg (free version 4.2.17) with an isometric grid in Unity. I’ve got the basics working, but ...Read more
I’ve been working on a Unity project where I’m trying to implement a cool feature that allows players to experience a “flurry rush” by interpolating the time scale. I thought it would be straightforward, but I’m hitting some major snags, ...Read more
I’m diving into developing a mobile game in Unity with a day-night cycle, and I’ve run into some challenges with managing my lightmaps efficiently. I’ve got a system in place that bakes lightmaps throughout the day, and I’m hoping to ...Read more
I’m working on a game using SDL2 and C, and I’m trying to implement a linked list to manage multiple projectiles—specifically bullets that the player can fire. Right now, I can only shoot one bullet at a time, and I ...Read more
I’m really scratching my head on this one, and I hope someone can help me out. I’ve been working on a project using OpenGL where I’ve set up an instanced indexed mesh that uses vertex, geometry, and fragment shaders to ...Read more
I’m in a bit of a pickle and could use some insights from those with more experience in game development. I’m currently knee-deep in building a third-party app for an existing RPG game, and I’m facing some frustrating challenges. The ...Read more