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anonymous user

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askthedev.com Latest Questions

Asked: May 6, 2025

Why is my fragment shader executing on every screen pixel instead of just rasterized geometry in OpenGL?

anonymous user

I’m diving into OpenGL and C++ for a platformer I’m working on, and I’ve run into a frustrating issue with my fragment shader. Essentially, it seems to be executing for every pixel on the screen, not just for the parts ...Read more

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Asked: May 6, 2025

Should I use BSP for all collision detection in my 2D space shooter, or are there better methods to consider?

anonymous user

I’m diving into the world of game development as a freshman CS major, and I’ve been working on a 2D space shooter using SDL2 in C. While I’ve managed to implement some basic features, collision detection is something that’s been ...Read more

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Asked: May 6, 2025

How can I fix inconsistent input detection for simultaneous player movement in my SDL2 Pong game?

anonymous user

I’m having a pretty frustrating issue with input detection in my two-player Pong game built using SDL2, and I’m hoping someone here can help me out. As soon as I start working with SDL2, I seem to run into the ...Read more

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Asked: May 6, 2025

How can I effectively manage intermediate state in an event-sourced game architecture while maintaining clean separation of concerns?

anonymous user

I’m currently knee-deep in developing a turn-based game using an event-sourced architecture, and things have been running smoothly until I hit a snag with how to manage intermediate state effectively—all while trying to maintain a clean separation of concerns. Here’s how ...Read more

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  • 2 Answers
Asked: May 5, 2025

How can I evaluate chained actions for AI in a turn-based game without duplicating logic or compromising state integrity?

anonymous user

I’m diving deep into the design of my turn-based game, and I’ve hit a bit of a snag with how to evaluate actions for the AI without messing with the game state or duplicating logic. Here’s the deal: each unit ...Read more

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  • 2 Answers
Asked: May 5, 2025

Create a program to visualize the caustics formed in a cup using geometric shapes.

anonymous user

Alright, so imagine you’re sitting in a cozy café, sipping your favorite drink, and you notice those fascinating patterns of light dancing on the surface of your cup. You know, those intriguing caustics formed by the light refracting through the ...Read more

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Asked: May 5, 2025

How can I revert a tile back to its original state after replacing it in a Unity tilemap at runtime?

anonymous user

I’m deep into developing this farm game in Unity, and I’ve hit a bit of a wall that I hope some of you might have insights on. The game implements a tilemap where each individual tile represents various crops and ...Read more

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Asked: May 5, 2025

How can I resolve template errors when compiling a solver in OpenF?

anonymous user

I’m really struggling with this issue while trying to compile a solver in OpenFOAM, and I could use some help from anyone who’s experienced this before. So, I’ve been working on a custom solver for my project, and everything was ...Read more

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Asked: May 5, 2025

What skills are needed for the game project 《Symbolic of Immortality and Enternity》, and how can volunteers contribute effectively?

anonymous user

I’m diving into this game project titled “Symbolic of Immortality and Eternity,” and I’m super pumped about it—but I also know I need some help to bring my vision to life. So, I’m trying to figure out what specific skills ...Read more

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Asked: May 5, 2025

How can I prevent objects from appearing as Missing when switching back to a previously loaded scene in Unity?

anonymous user

I’m working on a tool in Unity that needs to store and retrieve certain objects from the currently active scene. As part of my system, I’m using ScriptableSingleton to save object IDs, which is working pretty well. I retrieve them ...Read more

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