I’ve been grappling with an issue in my software 3D renderer that I can’t quite seem to resolve. After months of development in C using SDL2, my engine has solid performance—around 330 FPS at 1920×1080 on my Ryzen 5 5500. ...Read more
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I’m struggling with an issue that’s driving me a bit crazy. I’ve been working on a game and set up my game viewport to run at QHD resolution. My goal was to nail the look and feel in both the ...Read more
I’ve been mulling over an idea for my demo of “Dragon Riddler,” and I really want to get your take on it. So, right now, the demo features three preset seeds for players to tackle, along with a weekly challenge. ...Read more
I recently stumbled upon this game called Cube Slam, and I have to say, it’s pretty fascinating how it combines technology with multiplayer fun. If you haven’t seen it yet, it’s this cool browser-based game where you can challenge your ...Read more
Imagine you’re diving into the world of programming, and you want to create something fun and inspiring—a program that generates daily mottos for users. But here’s the catch: you want to make it an interactive experience, where users can input ...Read more
I’m really curious about Chisanbop, this cool finger counting system that comes from Korea. It’s fascinating how it uses your fingers to represent numbers and perform calculations, making math seemingly so much easier. But I can’t help but wonder, how ...Read more
I’m working on this 2D ball game in Unity (using version 6.0) and trying to add some visual flair with 2D lighting. The main character is a circular ball sprite, and I’ve added a normal map to give it that ...Read more
Niemöller’s poem is such a powerful piece that speaks to issues of silence and complicity. When I think about it, I can’t help but wonder how it could be adapted to explore different themes. Have you ever thought about this? ...Read more
I’m working on a soccer game using the Godot engine, and I’m stuck on the ball movement physics part. I really want to achieve some level of realism with passes and shots, but I’m hitting a wall when it comes ...Read more
I’m diving into some game development work and I’m particularly inspired by the frontline system in Steel Division 2. It has this really appealing way of displaying territory division through smooth curves that kind of flow between the friendly and ...Read more