I’ve been diving deep into this project using the Godot engine where I’m trying to create some awesome tile-based spaceships. I’ve got the basics down pretty well, but I’m hitting a bit of a wall when it comes to simulating ...Read more
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I’ve been diving into some knot-tying techniques lately, and I came across this cool knot called the bowline. It’s super handy for all sorts of activities, like sailing, climbing, or even just hanging a hammock in the backyard. So, here’s ...Read more
Have you ever found yourself in a situation where you’ve been given a challenge that seems simple on the surface but turns into a real brain teaser? I stumbled upon this fascinating code golf challenge recently that got my curiosity ...Read more
Have you ever thought about how fun it could be to play with numbers in a way that they actually respond to what you give them? Imagine you could create a little game where you input a number, and based ...Read more
Have you ever thought about the fascinating world of prime numbers and how they come together to create other numbers? I was diving into this recently, and I stumbled upon a pretty intriguing concept: figuring out whether a number is ...Read more
I’ve hit a bit of a snag with my Unity project, and I’m hoping someone out there has a solution. So, my friend and I developed this super simple multiplayer game using Netcode For GameObjects, and we decided to incorporate ...Read more
I’m working on a Breakout clone, and I’ve hit a frustrating snag with my paddle movement. The issue I’m facing is that part of the paddle sprite sometimes peeks through the walls when I move it into them. I thought ...Read more
I’m diving into instanced rendering of 3D characters in OpenGL and I’ve run into a bit of a conundrum. I’m trying to efficiently render multiple instances of the same character model – like a horde of something, you know? Each ...Read more
I’ve been working on a project that involves rendering various image types using DirectX 9, and I’ve hit a bit of a wall with 8-bit BMP images. My `LoadTexture` function works like a charm for most formats, but it seems ...Read more
I’m feeling pretty overwhelmed right now and could really use your help. I just launched my very first mobile game, and while I’m super excited, I’ve hit a major snag with the beta testing phase on Google Play. It seems ...Read more