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anonymous user

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askthedev.com Latest Questions

Asked: May 17, 2025

Is frequently using RPC functions for minor changes in Unreal Engine detrimental compared to relying on replicated variables instead?

anonymous user

I’ve been diving into Unreal Engine’s networking and replication, and I’ve got a bit of a dilemma that I’m hoping you all can help me with. I’m getting a handle on RPC (Remote Procedure Calls) and replication and trying to ...Read more

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Asked: May 16, 2025

Transform dice dots into the highest possible score through strategic arrangement and combination.

anonymous user

Imagine you’ve got a handful of dice in front of you, and each of them has dots on each face, representing numbers from 1 to 6. Your mission? To transform these dice dots into the highest possible score through some ...Read more

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Asked: May 16, 2025

How can I successfully add a flashlight to my player in the “Derelict Corridor” map using Unreal Engine?

anonymous user

I’m having a bit of a headache trying to add a flashlight to my player in the “Derelict Corridor” map using Unreal Engine, and I could really use some help. I found this cool character from fab [1], and after ...Read more

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Asked: May 16, 2025

Recognize dice rolls from ASCII art representations using computer vision techniques in a programming challenge.

anonymous user

Hey everyone! I recently stumbled upon this cool concept and thought it’d be fun to throw a challenge your way. You know how dice rolls can be represented in various fun ways, right? Well, imagine having a bunch of dice ...Read more

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Asked: May 15, 2025

How can I effectively serialize animations with diverse types while maintaining a clean and manageable architecture?

anonymous user

I’m working on a platformer game in C# using MonoGame, and I’m hitting a wall with how to effectively serialize and manage diverse animations. My approach so far relies heavily on the Entity-Component-System pattern, where animations are defined in code ...Read more

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Asked: May 15, 2025

Challenge to find the shortest code for calculating the inverse square root efficiently in various programming languages.

anonymous user

I’ve been diving into some classic programming challenges lately, and one that really caught my attention is the inverse square root calculation. You know, that magical formula that became famous thanks to its use in Quake III Arena? I’ve always ...Read more

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Asked: May 14, 2025

How can I change opacity of specific fields within a UI image in Unity using shaders or other methods?

anonymous user

I’m working on a Unity project where I have a UI image that features a grid setup. It’s the type of layout that includes various text labels and input fields, much like an inventory system or a form. I want ...Read more

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Asked: May 14, 2025

Are there alternative methods to modify files for resolving instanced stereo errors on 730 GT graphics cards?

anonymous user

I’ve been traveling down a rabbit hole trying to fix this pesky instanced stereo error with my 730 GT graphics card, and I’m honestly feeling a bit stuck. I’ve done a bunch of digging, from forums to tech blogs, trying ...Read more

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Asked: May 14, 2025

What are the best practices for creating and managing a Docker build for a Unity dedicated game server?

anonymous user

I’ve been diving into setting up a dedicated game server using Unity and Docker, and I can’t help but feel like there’s a ton of information missing or just not laid out clearly. So, I thought I’d reach out to ...Read more

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Asked: May 13, 2025

How can I effectively manage cyclic dependencies in a dynamic stat system without causing infinite loops during updates?

anonymous user

I’m currently working on this ability system in Unity, and I’ve run into a real headache with cyclic dependencies in a dynamic stat system. It’s pretty good at calculating base values for stats and keeping track of buffs/debuffs, but when ...Read more

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