I’ve been diving into Unreal Engine’s networking and replication, and I’ve got a bit of a dilemma that I’m hoping you all can help me with. I’m getting a handle on RPC (Remote Procedure Calls) and replication and trying to ...Read more
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Imagine you’ve got a handful of dice in front of you, and each of them has dots on each face, representing numbers from 1 to 6. Your mission? To transform these dice dots into the highest possible score through some ...Read more
I’m having a bit of a headache trying to add a flashlight to my player in the “Derelict Corridor” map using Unreal Engine, and I could really use some help. I found this cool character from fab [1], and after ...Read more
Hey everyone! I recently stumbled upon this cool concept and thought it’d be fun to throw a challenge your way. You know how dice rolls can be represented in various fun ways, right? Well, imagine having a bunch of dice ...Read more
I’m working on a platformer game in C# using MonoGame, and I’m hitting a wall with how to effectively serialize and manage diverse animations. My approach so far relies heavily on the Entity-Component-System pattern, where animations are defined in code ...Read more
I’ve been diving into some classic programming challenges lately, and one that really caught my attention is the inverse square root calculation. You know, that magical formula that became famous thanks to its use in Quake III Arena? I’ve always ...Read more
I’m working on a Unity project where I have a UI image that features a grid setup. It’s the type of layout that includes various text labels and input fields, much like an inventory system or a form. I want ...Read more
I’ve been traveling down a rabbit hole trying to fix this pesky instanced stereo error with my 730 GT graphics card, and I’m honestly feeling a bit stuck. I’ve done a bunch of digging, from forums to tech blogs, trying ...Read more
I’ve been diving into setting up a dedicated game server using Unity and Docker, and I can’t help but feel like there’s a ton of information missing or just not laid out clearly. So, I thought I’d reach out to ...Read more
I’m currently working on this ability system in Unity, and I’ve run into a real headache with cyclic dependencies in a dynamic stat system. It’s pretty good at calculating base values for stats and keeping track of buffs/debuffs, but when ...Read more