I’m working with a custom property drawer in Unity, and I’ve hit a bit of a snag that I could really use some help with. So here’s the situation: I created a custom property drawer for what I’m calling a “Colorband List,” which basically allows users to input two colors and a gradient field in between. When everything’s up and running, it looks great, except for one irritating issue — there’s an extra line hovering at the top of the GUI.
My first custom property drawer is designed to fit all its controls nicely on a single line. However, for some reason, the Colorband List forces it down onto a new line, creating a bunch of unnecessary space at the top. It feels like a waste, and I can’t quite seem to figure out how to fix it. I went through the Unity documentation, specifically looking at the EditorGUILayout specs and the BeginHorizontal() page, but I’m still coming up empty-handed.
Here’s a snippet of the relevant code for reference:
“`csharp
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
copy = property;
UpdateColors();
EditorGUILayout.BeginHorizontal();
color1HTML = EditorGUILayout.TextField(“#” + ColorUtility.ToHtmlStringRGBA(startColor));
if (ColorUtility.TryParseHtmlString(color1HTML, out parsedColor))
SetColor(parsedColor);
SetColors(EditorGUILayout.GradientField(gradient));
color2HTML = EditorGUILayout.TextField(“#” + ColorUtility.ToHtmlStringRGBA(endColor));
EditorGUILayout.EndHorizontal();
}
“`
I’ve attempted tweaking some of the layouts and even tried nesting some elements differently, but the extra line still insists on making an appearance. Are there any additional properties or methods I’m overlooking that could help eliminate that top gap? Or perhaps there’s a way to adjust padding or margins that I’m just not aware of? If anyone has had a similar experience or can throw out some pointers, I’d really appreciate it!
Thanks for any insights you might have!
It sounds like you’re running into a common issue with Unity’s GUI layout system. The extra line might be caused by the automatic spacing that Unity applies to elements, particularly when using
EditorGUILayout
. Here are a few things you could try to remove that unwanted space:EditorGUI.indentLevel
: Sometimes adjusting the indent level can affect layout. Before your controls, setEditorGUI.indentLevel = 0;
.GUILayoutUtility.GetRect
: Instead of relying solely on GUILayout methods, you can define a fixed height for your controls, which may reduce unwanted space. For example:EditorGUILayout.BeginHorizontal()
might help. You can set a smaller height based on your needs.EditorStyles.label.margin
or similar properties to see if there’s any margin causing the gap. Set margins to zero if necessary.Here’s a quick modified version of your snippet that incorporates these ideas:
Try these adjustments and see if that helps with the spacing! Good luck!
It sounds like you’re encountering an issue with unwanted spacing in your custom property drawer. In Unity’s IMGUI system, such issues can often stem from how layouts handle the positioning of elements. One common culprit for extra vertical space is the layout’s handling of margins and padding. Since you’re using
EditorGUILayout.BeginHorizontal()
, this could be causing the layout to apply extra vertical space at the beginning. A potential solution is to experiment with theEditorGUIUtility.labelWidth
or adjusting theEditorGUILayout.BeginVertical()
andEndVertical()
calls to manipulate padding. You can also directly override theOnGUI(Rect position)
method and adjust theposition
parameter to fine-tune where your controls are drawn, allowing you to eliminate unwanted space.Another option is to manage the control’s layout more explicitly. Instead of using
EditorGUILayout
for your text fields and gradient field, try using theGUI
method calls instead, which gives you more precise control over the element placement. Specifically, you could useGUI.TextField()
andGUI.GradientField()
while managing theirRect
positions manually. This gives you direct control over their positioning and can help in reducing or eliminating the extra line space above your controls. Lastly, ensure there are no additional elements being added that might cause a layout shift, and debug each component by isolating them to see where the spacing issue originates.