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Asked: June 6, 20252025-06-06T02:14:12+05:30 2025-06-06T02:14:12+05:30

How can I resolve infinite yield issues with PurchasedItems:WaitForChild for an object that may not exist?

anonymous user

I’ve been working on a tycoon game in Roblox, and I’ve run into a pretty frustrating issue with the way I’m handling certain items. I’m dealing with infinite yield problems specifically related to `PurchasedItems:WaitForChild`. The game logic is set up to rely heavily on `WaitForChild`, and I’m starting to realize it might not be the best approach when there’s a possibility that certain objects could be non-existent.

Here’s the gist of what I’m doing: When a player touches a door, it checks if they’re the owner based on some values stored in the `Values` folder. Then, if those conditions are satisfied, I want to allow them to purchase items from buttons set up in the `Buttons` folder. I loop through the buttons, and I’m trying to find corresponding items in `PurchasedItems` based on certain properties.

The problem arises when I try to use `WaitForChild` for dependencies of those buttons. If the item doesn’t exist in `PurchasedItems`, it seems to cause this infinite yield issue. I’m currently just destroying the button if the item isn’t found, but this feels like a bit of a hack. I wonder if there’s a more robust way to handle this.

One of my main concerns is the possibility of extremely laggy frame rates or even the game hanging because it’s waiting for an object that will never show up. It would be good to hear if anyone has dealt with this kind of situation. How do you manage to check if an object might not exist in a way that prevents your script from stalling indefinitely?

I’m thinking maybe I should implement some sort of timeout alongside `WaitForChild`, or check the existence of the object beforehand without entering an infinite waiting state. If you guys have any code snippets or strategies from your own projects that’ve worked well, I’d love to see them! Thanks!

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    2 Answers

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    1. anonymous user
      2025-06-06T02:14:14+05:30Added an answer on June 6, 2025 at 2:14 am

      It sounds like you’re running into a pretty tricky problem! The whole `WaitForChild` thing can definitely lead to those infinite yield issues if you’re not careful.

      Instead of just relying on `WaitForChild`, you might want to check if the item exists using a simple conditional check first. Here’s a basic idea:

      local item = PurchasedItems:FindFirstChild("ItemName") -- Replace "ItemName" with your actual item name
      if item then
          -- Proceed with your logic
      else
          -- Item doesn't exist, handle it appropriately
          button:Destroy() -- Or whatever action you want to take
      end

      This way, you can avoid waiting indefinitely for an item that might not ever show up. Plus, it’s a lot cleaner than destroying the button right after!

      If you still want to use `WaitForChild` but avoid infinite yield, you could set up a timeout like this:

      local success, item = pcall(function()
          return PurchasedItems:WaitForChild("ItemName", 5) -- 5 seconds timeout
      end)
      
      if success and item then
          -- Item was found
      else
          -- Handle the case where the item wasn't found or it timed out
          button:Destroy()
      end

      This way, your script won’t hang forever if the item doesn’t exist. You can adjust the timeout based on what feels right for your game. Hope this helps!

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    2. anonymous user
      2025-06-06T02:14:14+05:30Added an answer on June 6, 2025 at 2:14 am

      A reliable solution to prevent infinite yield issues in Roblox when waiting for child objects is to implement a timeout mechanism directly with WaitForChild(). Roblox’s WaitForChild() method allows an optional timeout parameter, which can effectively prevent infinite waiting periods by returning nil if the specified child object isn’t found within the given timeframe. For instance, instead of using child = PurchasedItems:WaitForChild("ItemName"), use child = PurchasedItems:WaitForChild("ItemName", 5), where “5” specifies the timeout in seconds. This gives your code a clear timeframe to check for object’s existence and resolves issues where an item may never appear without unnecessarily stalling your script.

      Alternatively, if you prefer checking existence beforehand, consider using the :FindFirstChild() method, which immediately returns nil or the desired object without any waiting period. Combining :FindFirstChild() with conditional logic makes it easy to handle missing items gracefully. For example, local item = PurchasedItems:FindFirstChild("ItemName") can be used to quickly assess availability before proceeding. Implementing such strategies ensures more robust and performant code in scenarios with dynamic or uncertain item availability.

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