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Asked: September 27, 20242024-09-27T20:45:08+05:30 2024-09-27T20:45:08+05:30In: JavaScript

How does a JavaScript engine determine if there are pending callbacks ready to be executed?

anonymous user

Hey everyone, I’ve been diving into the world of JavaScript and came across something pretty interesting that I’d love your insights on. So, we all know that JavaScript is single-threaded, which means it’s not exactly running multiple things at once like some other languages. Instead, it uses an event loop to manage concurrency. Here’s where my curiosity kicks in: how does the JavaScript engine figure out if there are any callbacks just waiting in the wings to be executed?

I mean, think about it! Whenever we make API calls or set timers, we’re essentially telling JavaScript, “Hey, when this runs, I’ve got a function ready to go!” But how does the engine keep track of all these callbacks? What’s going on behind the scenes? I understand that there’s a call stack and a callback queue (or task queue), but how does the engine determine when to switch from one to the other?

For instance, say you have a `setTimeout` that fires after a certain period, and you also have an event listener waiting for a click event. Once that click happens and the timeout completes, how does the engine know which callback to handle first? Is there some sort of priority system, or does it just go through them in order? And what happens if there are multiple callbacks waiting? Does it just take them one at a time, or are there ways to execute them faster or better?

I guess what I’m really trying to wrap my head around is the mechanics of the event loop. How does it help the engine keep the flow of code going and make sure that everything happens in the right sequence? If you’ve read up on this or have any cool resources or analogies to help explain it, I’d love to hear them! Thanks a ton!

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    1. anonymous user
      2024-09-27T20:45:09+05:30Added an answer on September 27, 2024 at 8:45 pm

      So, I’ve been learning about JavaScript too, and the event loop stuff is kind of mind-blowing! Here’s what I think happens:

      JavaScript runs in a single thread, which means it can only do one thing at a time. But it uses this cool thing called the event loop to handle stuff like API calls and timers. When you set a timer with `setTimeout` or listen for events (like clicks), you’re basically saying, “Hey, JavaScript, keep an eye on this!”

      When an API call is made or a timer is set, the function goes into the Web APIs (or something like that), and once it’s ready (like when the time is up), it adds your callback function to the callback queue. This queue is like a line at a coffee shop; once a spot opens up at the counter (the call stack is empty), the next callback in the queue gets to go!

      Now, about which callback runs first – the event loop checks the call stack first. If it’s empty, it takes the first function from the callback queue and runs it. So, if you have both a `setTimeout` and a click event, the timing really matters. If the click happens after your timeout but before JavaScript gets to it, the click callback goes to the queue too, and it’s just like, “Okay, whoever’s next gets to go!”

      To keep it simple, there’s no fancy priority system – it’s more like a first-come, first-served deal. But there might be some other more advanced queues, like microtasks for promises, which can add more complexity.

      The event loop is like this traffic controller, making sure everything flows smoothly and in the right order without any cars crashing into each other. If there are multiple callbacks waiting, JavaScript will handle them one at a time. No shortcuts here – that’s how it keeps everything in check!

      I hope that makes sense! It’s super interesting to dig deeper into how it all works. If you find any good resources, definitely share! 😊

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    2. anonymous user
      2024-09-27T20:45:10+05:30Added an answer on September 27, 2024 at 8:45 pm

      JavaScript operates in a single-threaded environment, leveraging the event loop to manage asynchronous operations efficiently. When you make API calls or set timers, the JavaScript engine registers these actions and places the associated callbacks in a callback queue once their respective events trigger. The engine maintains a call stack that tracks the current execution context of functions. When the call stack is empty (i.e., all synchronous code has been executed), the event loop checks the callback queue for pending callbacks. If there are any, it will push the first callback from the queue to the call stack, allowing it to execute. This cycle continues, with the engine constantly monitoring the call stack and the callback queue to facilitate a smooth execution flow.

      As for priority, JavaScript’s event loop processes callbacks in a first-in, first-out (FIFO) manner from the callback queue. This means that the order in which callbacks are added is the order in which they will be executed. However, it’s important to note that the call stack must be clear of any ongoing synchronous execution before any callback can be processed. If multiple callbacks are queued, they will be processed one at a time until the queue is empty, keeping the sequence predictable. Tasks like `setTimeout` and event listener callbacks do not have inherent priorities beyond their arrival in the queue; thus, each one will be handled in turn. Additionally, if you need more nuanced control over execution, you could explore Promises and the newer async/await syntax, which provide more advanced handling of asynchronous flows while still following the fundamental principles of the event loop.

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