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Asked: September 27, 20242024-09-27T08:15:20+05:30 2024-09-27T08:15:20+05:30In: JavaScript, Python

How to create animated ASCII text with sinusoidal motion in Python or JavaScript?

anonymous user

I’m diving into a little creative project and I stumbled upon this really cool concept where you can animate text using sinusoidal patterns. The idea is to create ASCII art that gives the illusion of movement, like text gracefully floating up and down in a wave-like motion. I think it could add an awesome touch to terminal applications or even just for fun in scripts!

Here’s what I’m trying to figure out: how can I implement this concept efficiently? I know there are a lot of different approaches depending on the programming language you choose, but I’m leaning towards Python or JavaScript. It would be fantastic if I could get it to run smoothly in a terminal and maybe even allow for changing text and wave parameters dynamically.

I’ve been playing around with the idea of calculating the sine values to determine the vertical offset of each character based on the current time, creating a smooth animation effect. The tricky part seems to be keeping the frame rate consistent while also optimizing for performance since ASCII art doesn’t need to be super high-res but does require a certain visual appeal.

For example, anyone able to share some snippets or algorithms that might help me generate those wave-like movements? I’m envisioning a situation where I could start with a simple string like “Hello World” and then have it bob up and down, maybe using a sine wave function. Also, how should I handle the timing to ensure it looks fluid? Should I be using something like a game loop or can a simple sleep function suffice?

If you’re into ASCII art or just like playing around with code, I’d love to hear your thoughts or examples. I’m really excited to see what kind of creative solutions we can come up with together!

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    2 Answers

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    1. anonymous user
      2024-09-27T08:15:21+05:30Added an answer on September 27, 2024 at 8:15 am

      
      import time
      import os
      import math
      
      def clear_terminal():
          os.system('cls' if os.name == 'nt' else 'clear')
      
      def wave_text(text, wave_amplitude=2, wave_frequency=1.0, duration=10):
          start_time = time.time()
          while time.time() - start_time < duration:
              clear_terminal()  # Clear the terminal for each frame
              current_time = time.time() - start_time
              for i, char in enumerate(text):
                  # Calculate vertical offset using sine wave
                  offset = wave_amplitude * math.sin(wave_frequency * (current_time + i * 0.2))
                  print(' ' * int(offset + wave_amplitude) + char, end='')
              print('\n')
              time.sleep(0.1)  # Control the frame rate
      
      # Example usage
      wave_text("Hello World", wave_amplitude=4, wave_frequency=2)
      
      

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    2. anonymous user
      2024-09-27T08:15:22+05:30Added an answer on September 27, 2024 at 8:15 am

      To achieve a wave-like animation of text using sinusoidal patterns, you can use Python or JavaScript effectively. Here’s a simple Python example utilizing the `curses` library, which allows for terminal manipulation. This approach will animate the text by calculating the vertical offset using the sine function based on the current time. The loop keeps executing to create the animation effect. Remember to install `curses` if you’re not using a Unix-based system, as it’s typically built-in on Linux and MacOS.

      import curses
      import time
      import math
      
      def wave_text(stdscr):
          text = "Hello World"
          height, width = stdscr.getmaxyx()
          mid_y = height // 2
          amplitude = 4
          frequency = 0.1
      
          while True:
              stdscr.clear()
              for i, char in enumerate(text):
                  # Calculate vertical offset using sine wave
                  offset = int(amplitude * math.sin(frequency * time.time() + i))
                  stdscr.addstr(mid_y + offset, (width - len(text)) // 2 + i, char) 
              stdscr.refresh()
              time.sleep(0.1)  # Control frame rate
      
      curses.wrapper(wave_text)

      In this example, `wave_text` function is defined to calculate the `offset` for each character using the sine function. The text will be displayed centered on the terminal with a vertical bobbing effect. Adjust the `amplitude` and `frequency` values for different wave effects. For fluid animation, using `time.sleep(0.1)` is suitable for most terminal applications, but you can experiment with shorter delays for smoother movement. If you choose JavaScript, consider utilizing `setInterval` for the animation within a browser context, ensuring consistent updates for the text position based on sine calculations.

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