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Asked: January 2, 20252025-01-02T05:44:33+05:30 2025-01-02T05:44:33+05:30

I’m working on a drawing application that includes a selection tool allowing users to manipulate shapes. However, I’m encountering issues with the rotation of the selected objects. When I attempt to rotate a shape, it doesn’t seem to turn around the center as expected. Instead, it appears to rotate around a different point, leading to unexpected behavior. What can I do to ensure that the rotation happens around the correct center of the selected shape? Any guidance or suggestions on handling this rotation problem would be greatly appreciated.

anonymous user

I’ve been diving into this drawing application project and hit a bit of a snag with the selection tool. So, the idea is to let users click and drag around shapes, but when it comes to rotating those shapes? That’s where things get tricky.

Here’s the situation: when I select a shape and use the rotation feature, instead of spinning around its center, it seems to pivot around some random point. It’s kind of like a wild dance party where everyone’s rotating around the wrong DJ! It’s not just frustrating for me; I can imagine how confusing this is going to be for users. They expect the shape to turn in place, but it just looks off-kilter.

I’ve checked the code several times to see if the center point calculation is wrong, but I’m still not clear on what’s going wrong. Maybe it’s something with the transformation matrices? Or perhaps I’m not properly updating the shape’s origin after it’s been moved or resized?

I’m using a basic coordinate system where the shape’s position is defined by its top-left corner. It got me wondering if I should be calculating the center point of each shape differently based on its dimensions before applying the rotation.

To make matters worse, I’m thinking about adding features like grouping shapes or implementing freeform rotation, which seems like it could complicate things even more. If I can’t get this rotation situation sorted out, those features might just end up being a nightmare!

Has anyone else dealt with this kind of issue before? How did you approach correcting the rotation point? Any tips on ensuring that the rotation happens smoothly around the center of the shape, regardless of transformations? Would love to hear any experiences or suggestions that have worked for you, whether it’s code snippets, algorithms, or just general advice on handling this kind of behavior in a drawing app. Thanks for any insight you can provide!

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    1. anonymous user
      2025-01-02T05:44:34+05:30Added an answer on January 2, 2025 at 5:44 am

      Rotation Troubleshooting in Drawing Application

      Sounds like you’re having a tough time with that rotation issue! I can totally relate to the whole “wild dance party” vibe when things don’t rotate properly. It must be super frustrating to find that your shapes are pivoting around some random point instead of their center!

      From what you described, it definitely seems like the problem might be in how you’re calculating the center point of each shape. If you’re using the top-left corner as the starting point, you’ll likely need to adjust that. For example, to find the center, you could do something like:

              centerX = topLeftX + (width / 2);
              centerY = topLeftY + (height / 2);
          

      Once you’ve got that center point, make sure you’re applying the rotation transformation based on that instead of the top-left corner. It could also help to check if you’re updating the center point after the shape is moved or resized – that might solve the pivot problem!

      If you’re thinking about adding features like grouping shapes or freeform rotation, you’re right, it might get complicated! But it could be super cool too! Just make sure your rotation logic is solid first. You might want to put the rotation code in a separate function that always recalculates the center each time, so it stays consistent no matter what transformations you apply.

      Many beginner-friendly graphics libraries (like p5.js or canvas) have built-in functions to handle rotation around a pivot point, so you could look into using those if you’re not already. They might save you some headaches!

      Last thing, don’t hesitate to test things incrementally. Sometimes it helps to isolate the rotation logic and see if you can get that working perfectly before adding on more complexity like grouping.

      Hope this helps! Good luck with the rest of your project!

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    2. anonymous user
      2025-01-02T05:44:35+05:30Added an answer on January 2, 2025 at 5:44 am

      The issue you’re facing with rotation pivoting around an incorrect point is a common challenge in graphics programming. To ensure that shapes rotate correctly around their center, you need to accurately calculate the center point of each shape based on its dimensions. Since you’re using a coordinate system where the shape’s position is defined by its top-left corner, the center can be calculated as follows: for a shape with width `w` and height `h`, the center coordinates can be found using the formula (x + w / 2, y + h / 2). When applying the rotation transformation, you must first translate the coordinate system so that the shape’s center aligns with the origin (0, 0), perform the rotation, and then translate it back. This sequence ensures that the shape rotates around its center, avoiding the chaotic effect of rotating around a random pivot.

      Furthermore, when shapes are moved or resized, it’s crucial to update their center points accordingly. If you’re considering adding features like grouping shapes or freeform rotation, make sure to maintain an internal representation of each shape’s properties, including its transformation state (position, size, rotation). Manipulating transformation matrices can be complex, but focusing on a clear, systematic approach to handle translations, rotations, and scaling relative to the shape’s center will make it easier. Ultimately, you might want to implement a centralized method to manage these transformations, so any additions to your app don’t introduce bugs into the rotation logic. Testing your implementation with various shapes will help ensure that the rotation behaves as expected under different scenarios.

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