I’m diving into modding a closed-source game that uses Havok 2015, and I’m rewriting the netcode and game state management to implement GGPO. It’s a pretty ambitious project, but I’ve hit a significant snag with the save/load operations related to ...Read more
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I’ve been diving into this really challenging problem involving 3D grids and line of sight, and I could use some help from anyone who’s tackled something similar. So here’s the deal: I have a 3D surface represented by a grid ...Read more
I’m working on this mod for FabricMC that allows players to switch between saved creative hotbars easily, but I’m running into a bit of a snag. Everything’s functioning well on the client side — I can switch hotbars and see ...Read more
I’ve been diving into graphics programming lately, but I have to admit, it’s been a bit of a slog. I’m trying to wrap my head around Vertex shaders and the whole transformation process, but I find myself tangled up in ...Read more
I’ve been wrestling with a bit of a tech dilemma and could really use some of your insights. So, I recently switched to an iPhone, and while I’m loving the sleek design and all the features, I’ve hit a snag ...Read more
So, imagine for a second that your body is like a massive, intricate city, right? Every part of it has its own roads, neighborhoods, and landmarks. Now, picture yourself as a curious explorer trying to navigate through this city, following ...Read more
Imagine you’re trapped in this bizarre matrix-like maze. Picture a big 2D array filled with numbers that represent walls, paths, and the exit. Here’s the catch: you can only move up, down, left, or right, but not diagonally. Each number ...Read more
I’m struggling with health bars in Unity and hoping someone can point me in the right direction. Here’s the situation: I want to create health bars that stay right above my units and always face the camera, no matter how ...Read more
I’m running into a bit of a frustrating issue with some wheat assets in my game, and I could really use some help. I recently purchased an asset pack that includes these really nice wheat models, and I was super ...Read more
I’m in the thick of developing my own 2D game engine, and I need to make a decision on which rendering backend to go with. Honestly, I’m feeling a bit lost trying to weigh out my options, and I’m hoping ...Read more