I recently started using the BeehaveTree addon for Godot 3.X, and I’ve run into a bit of a snag that I can’t quite figure out. So, I managed to install the addon and everything seems to be working fine at ...Read more
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In the digital age, Web App Development has become essential for businesses looking to enhance user engagement and deliver a seamless online experience. With increasing demand for speed, convenience, and personalization, web apps are proving to ...Read more
Я сейчас в самом начале разработки своей идеи для игры и сталкиваюсь с кучей вопросов, особенно связано это с процедурной генерацией. Я выбрал Unreal Engine 5, потому что слышал, что он мощный и позволяет делать кучу интересных вещей. Но вот ...Read more
I’ve been wrestling with a tricky problem regarding camera recoil in my game, and I’m hoping for some insights from anyone who’s dealt with similar issues. To give you some context, I’ve been trying to implement a recoil system that ...Read more
I’ve been diving deep into creating a water wave effect using a fragment shader, and I hit a wall. I’ve been trying to replicate an effect I stumbled upon in a blog post. The author does an amazing job demonstrating ...Read more
Imagine you’re sitting down for a game night with your friends, and you’re about to start a new board game that involves some dice-rolling, card drawing, and a bit of luck. To kick things off, the game requires you to ...Read more
I’ve been battling with my MS GameInput program lately, and it’s starting to drive me a little crazy. I’ve poured over the guidelines and followed the setup, but for some reason, it’s just not picking up keyboard and mouse inputs ...Read more
I’ve been diving deep into VR development for the Meta Quest, and I’m running into a bit of a roadblock when it comes to ensuring the integrity of my game’s source code, specifically in C#. I’m really trying to figure ...Read more
I’ve been diving into custom shaders in Unity for a while now, and I stumbled upon this cool shader that mimics a subsurface scattering effect. It’s pretty neat, but here’s the catch: I want to use it in deferred rendering ...Read more
I’m wrestling with a bit of a challenge when it comes to blending transparent PNG textures in DirectX 10. I’m using the following blending settings to try and get everything to blend smoothly, but I’m consistently ending up with those ...Read more