Alright, here’s a fun coding challenge for you! Imagine you’re a software wizard tasked with creating an ASCII representation of both an analog and a digital clock. It sounds simple, right? Well, here’s where it gets interesting! First up, let’s talk ...Read more
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I’ve been diving into this project called “ld40-catsAreAssholes” from GitHub, and I’m really excited to get it up and running. The only hiccup is that I’m trying to do this on my Mac and I hit a wall with installing ...Read more
I’ve been diving into some game development with Godot 4.3 and I’ve run into quite a peculiar problem. I added a camera to follow my player character, which is great for gameplay, but now the trees in my scene are ...Read more
I’m working on a procedural generation project, and I’ve hit a bit of a roadblock. I’ve generated a 3D mesh using Perlin noise, but now I want to add some detail to its surface that makes sense based on that ...Read more
I’m diving into my Minecraft clone project and am currently at a crossroads about how to handle the UI. Right now, I’m using OpenGL for rendering, but I also have SDL2 managing things like input and windows. It’s working out ...Read more
I’ve been tearing my hair out trying to figure this out. I set up a CCD pipeline for my project using Addressables in Unity, and they work beautifully when I’m running the game on PC standalone. Everything loads perfectly, and ...Read more
I’ve been really curious about how movement prediction works, especially in the context of tech like fitness trackers or even gaming. So, here’s what’s been on my mind: we know these devices track our movements and somehow use that info ...Read more
I’m working on a project in Unity that uses the particle system, and I’ve encountered a pretty frustrating issue that I’m hoping someone can help me with. I’m trying to create a seamless continuous particle effect that relies on burst ...Read more
I’m facing a bit of a dilemma with my game, and I’m hoping to get some insights from anyone who’s dealt with similar challenges. So, I’ve created this game where players control their movement by moving the mouse left and ...Read more
I’ve been diving into some simulations using a Galton board, you know, the cool contraption that illustrates the binomial distribution with those little balls bouncing around? It’s fascinating how they randomly fall through the pegs and settle into different bins, ...Read more