I’m currently working on a VR application that lets users manipulate objects using a controller. The idea is that users can translate, scale, or rotate an object by pointing at it with a “laser” from the controller. I’ve gotten the ...Read more
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Alright, so here’s a fun little problem for anyone who likes a good logic challenge. Imagine you’ve got a group of friends who all belong to different families, and each family has different preferences for weekend activities. Let’s say there ...Read more
I’m diving into building a real-time multiplayer web game, and I’m running into a bit of a dilemma that I think others might have faced too. So, here’s the situation: I’m using a client authoritative server architecture with tools like ...Read more
I’m trying to create an array of DepthStencil views from a Texture2DArray in Direct3D, and I’m running into some issues. I’ve followed a similar process for a TextureCube, so I thought I’d be on the right track, but here I ...Read more
I’ve been wrestling with this annoying “maximized window” bug in Unity again, especially since I’m using a version prior to 2023. For those of you who haven’t run into it, the issue is that when I set my project to ...Read more
So, okay, let’s dive into something fun and a bit challenging. Have you ever thought about how cool it would be to build your own language model? I mean, we’ve seen things like GPT, ChatGPT, and others that can generate ...Read more
I’m working on a project in Unity where I’ve got this beautiful mountain (cliff) that I really want to make pop visually. Right now, it’s just sitting on a flat expanse of grass, which feels pretty bland and doesn’t do ...Read more
I’m diving into Box2D for the first time, trying to get a basic physics simulation going with Raylib, and I hit a snag that I just can’t seem to figure out. I’ve set up the collision between static and dynamic ...Read more
I’ve been diving into some DirectX 10 coding, and I’ve run into a frustrating issue that I can’t seem to resolve. I’m trying to create this sort of trailing effect where the previous frames accumulate on `g_pSurfaceImg[0]`. The idea is ...Read more
Alright, so here’s a fun little challenge for you! Imagine we want to create a program to simulate a cup stacking game—yeah, you know, the one where you stack those plastic cups into cool shapes and try not to topple ...Read more