Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

askthedev.com Logo askthedev.com Logo
Sign InSign Up

askthedev.com

Search
Ask A Question

Mobile menu

Close
Ask A Question
  • Ubuntu
  • Python
  • JavaScript
  • Linux
  • Git
  • Windows
  • HTML
  • SQL
  • AWS
  • Docker
  • Kubernetes
Home/Questions/Page 4

askthedev.com Latest Questions

Asked: June 6, 2025

Create a 555 timer calculator in a programming language of your choice.

anonymous user

Hey everyone! I’ve been diving into electronics and came across the 555 timer, a super versatile little chip that can be used for all sorts of projects. It got me thinking—wouldn’t it be awesome to create a 555 timer calculator? ...Read more

  • 0
  • 2 Answers
Asked: June 6, 2025

How to convert Indian Digipin numbers into their Python equivalent format?

anonymous user

I’ve been diving into the world of programming and came across something super interesting yet a bit confusing. You know how in India, we have this thing called Digipin numbers? They’re like these unique identification numbers used for various online ...Read more

  • 0
  • 2 Answers
Asked: June 6, 2025

Implement a winding queue algorithm to efficiently organize and process elements in a specific order.

anonymous user

I’ve been diving deep into algorithms lately—specifically the concept of a winding queue—and I’m trying to get my head around how to implement it. It seems like such an interesting way to organize elements for processing, but I’m struggling to ...Read more

  • 0
  • 2 Answers
Asked: June 6, 2025

How can I implement the “collide and slide” algorithm in Unity for my character controller instead of using rigidbody physics?

anonymous user

I’ve been diving deep into creating my own character controller in Unity for my 3D game, and honestly, I’m starting to feel pretty lost. I’ve been grinding away for about a week now, trying to make something that feels right, ...Read more

  • 0
  • 2 Answers
Asked: June 6, 2025

Why isn’t my PlayerCamera object correctly following the character instantiated by GameSceneCharAssignManager in Unity?

anonymous user

I’ve been working on a Unity project, and I’m stumped on this issue with my camera setup. I have a `PlayerCamera` script that’s supposed to follow my character, which is instantiated in the scene by the `GameSceneCharAssignManager`. The problem is ...Read more

  • 0
  • 2 Answers
Asked: June 6, 2025

How can I configure dependencies in a Gradle multi-project for Minecraft modding using common code and mappings?

anonymous user

I’m in the thick of setting up a Gradle multi-project structure for my Minecraft mod, which was originally made for Forge, and now I’m trying to port it over to Paper. My project layout is pretty straightforward, consisting of a ...Read more

  • 0
  • 2 Answers
Asked: June 6, 2025

How can I resolve infinite yield issues with PurchasedItems:WaitForChild for an object that may not exist?

anonymous user

I’ve been working on a tycoon game in Roblox, and I’ve run into a pretty frustrating issue with the way I’m handling certain items. I’m dealing with infinite yield problems specifically related to `PurchasedItems:WaitForChild`. The game logic is set up ...Read more

  • 0
  • 2 Answers
Asked: June 6, 2025

How does collision detection, specifically regarding dot consumption and cornering, work in the original Pac-Man game?

anonymous user

I’ve been diving into recreating a faithful version of Pac-Man as a side project to learn more about the Rust Bevy framework, and I’ve hit a bit of a snag with how collision detection works, especially when it comes to ...Read more

  • 0
  • 2 Answers
Asked: June 5, 2025

Why does my CapsuleCollider2D trigger fail to register hits when both player and enemy are stationary in Unity?

anonymous user

I’m running into a frustrating issue with the CapsuleCollider2D trigger in my Unity project, and I could really use some help from anyone who has dealt with this kind of thing before. I’m currently working on a simple attack system ...Read more

  • 0
  • 2 Answers
Asked: June 5, 2025

How should I structure movement and attack decisions in Utility AI for a turn-based game with time unit constraints?

anonymous user

I’ve been stuck for a while trying to figure out how to properly structure movement and attack decisions in my Utility AI for a turn-based grid game with time unit constraints. It’s a bit of a conundrum that I’m hoping ...Read more

  • 0
  • 2 Answers
1 … 3 4 5 … 2,655

Sidebar

Recent Answers

  1. anonymous user on How do games using Havok manage rollback netcode without corrupting internal state during save/load operations?
  2. anonymous user on How do games using Havok manage rollback netcode without corrupting internal state during save/load operations?
  3. anonymous user on How can I efficiently determine line of sight between points in various 3D grid geometries without surface intersection?
  4. anonymous user on How can I efficiently determine line of sight between points in various 3D grid geometries without surface intersection?
  5. anonymous user on How can I update the server about my hotbar changes in a FabricMC mod?
  • Home
  • Learn Something
  • Ask a Question
  • Answer Unanswered Questions
  • Privacy Policy
  • Terms & Conditions

© askthedev ❤️ All Rights Reserved

Explore

  • Ubuntu
  • Python
  • JavaScript
  • Linux
  • Git
  • Windows
  • HTML
  • SQL
  • AWS
  • Docker
  • Kubernetes