Hey everyone! I’ve been diving into electronics and came across the 555 timer, a super versatile little chip that can be used for all sorts of projects. It got me thinking—wouldn’t it be awesome to create a 555 timer calculator? ...Read more
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I’ve been diving into the world of programming and came across something super interesting yet a bit confusing. You know how in India, we have this thing called Digipin numbers? They’re like these unique identification numbers used for various online ...Read more
I’ve been diving deep into algorithms lately—specifically the concept of a winding queue—and I’m trying to get my head around how to implement it. It seems like such an interesting way to organize elements for processing, but I’m struggling to ...Read more
I’ve been diving deep into creating my own character controller in Unity for my 3D game, and honestly, I’m starting to feel pretty lost. I’ve been grinding away for about a week now, trying to make something that feels right, ...Read more
I’ve been working on a Unity project, and I’m stumped on this issue with my camera setup. I have a `PlayerCamera` script that’s supposed to follow my character, which is instantiated in the scene by the `GameSceneCharAssignManager`. The problem is ...Read more
I’m in the thick of setting up a Gradle multi-project structure for my Minecraft mod, which was originally made for Forge, and now I’m trying to port it over to Paper. My project layout is pretty straightforward, consisting of a ...Read more
I’ve been working on a tycoon game in Roblox, and I’ve run into a pretty frustrating issue with the way I’m handling certain items. I’m dealing with infinite yield problems specifically related to `PurchasedItems:WaitForChild`. The game logic is set up ...Read more
I’ve been diving into recreating a faithful version of Pac-Man as a side project to learn more about the Rust Bevy framework, and I’ve hit a bit of a snag with how collision detection works, especially when it comes to ...Read more
I’m running into a frustrating issue with the CapsuleCollider2D trigger in my Unity project, and I could really use some help from anyone who has dealt with this kind of thing before. I’m currently working on a simple attack system ...Read more
I’ve been stuck for a while trying to figure out how to properly structure movement and attack decisions in my Utility AI for a turn-based grid game with time unit constraints. It’s a bit of a conundrum that I’m hoping ...Read more