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Home/Questions/Page 5

askthedev.com Latest Questions

Asked: June 5, 2025

What hybrid approaches can improve train car movement simulation stability in large multiplayer environments with realistic physics?

anonymous user

I’m currently working on a train simulator prototype, and I’ve hit some frustrating design issues when it comes to simulating physics and train car movement. The scale I’m aiming for is comparable to games like Run8, SimRail, and Derail Valley. ...Read more

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Asked: June 5, 2025

Create a power grid management program that efficiently combines electricity generation and consumption.

anonymous user

I’ve been thinking about this challenge lately, and I’d love to get your thoughts on it. Imagine you’re in charge of managing a city’s power grid, and you need to find a way to efficiently combine electricity generation and consumption. ...Read more

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Asked: June 5, 2025

How can I resolve multiple collisions in my breakout clone to prevent the ball from phasing through bricks and borders?

anonymous user

I’m working on my breakout clone, and I’ve hit a pretty frustrating issue with collision detection. The ball seems to phase through bricks and borders when it collides with multiple objects in quick succession. I noticed that when the ball ...Read more

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Asked: June 5, 2025

Why does Reserved memory keep increasing when loading the same GameObject with Addressables, even after releasing it?

anonymous user

I’m diving into using Addressables in Unity, trying to get a handle on how to manage memory better—especially in terms of loading and releasing GameObjects. But I keep running into this head-scratcher regarding memory usage. So, here’s the deal: I’m ...Read more

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Asked: June 5, 2025

Solve the Tango Puzzle: Arrange the dancers according to the given clues and conditions.

anonymous user

Alright, imagine this: You just stumbled upon a charming little tango competition happening in a vibrant dance hall. The buzz of excitement is palpable, and it seems like everyone’s gearing up for a fantastic showdown. But here’s the catch: the ...Read more

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Asked: June 5, 2025

Implement a function to traverse a list and perform specified operations on its elements.

anonymous user

I’ve been working on this little coding project, and I could use your input to figure something out. Imagine you have a list of numbers, and you want to make it more interactive by applying some operations as you go ...Read more

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Asked: June 5, 2025

Why is my navmesh agent unable to cross a doorway despite a clear path and disabled colliders?

anonymous user

I’m running into a bizarre issue with my navmesh agent that I just can’t seem to figure out. For some context, the agent used to glide right through a doorway with no problems, but out of the blue, it’s like ...Read more

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Asked: June 5, 2025

How can I make my character stop instantly using AddForce without altering Rigidbody or gravity properties?

anonymous user

I’ve been working on character movement for my game using Unity, and I’m running into a bit of an issue that I can’t seem to solve. I’m using `AddForce` for movement, which works great for getting my character to move ...Read more

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Asked: June 5, 2025

Determine how often a broken clock appears correct each day based on its timekeeping.

anonymous user

Alright, so here’s a little brain teaser for you. Imagine you’re hanging out at a café, sipping on your favorite drink, and you notice a clock on the wall. It seems really interesting because it’s broken—it’s stuck at 3:15. Naturally, ...Read more

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Asked: June 5, 2025

Determine if two rays intersect based on their endpoints and angles in a programming challenge.

anonymous user

I’ve been diving into some geometry problems recently, and I stumbled upon one that totally had me scratching my head. I thought it might be fun to put it out there and see how you’d tackle it! Imagine you’re playing around ...Read more

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