I’m really diving deep into the world of voxel engines, trying to create something reminiscent of Minecraft, and I’m facing a pretty critical decision regarding how to set up my rendering structures with VAO, VBO, and EBO in OpenGL. The ...Read more
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I’m facing a bit of a dilemma regarding aligning two local points in a prefab with two world space positions, factoring in position, scale, and rotation. Let me walk you through what I’m dealing with, and I hope someone can ...Read more
Hey everyone! So, I’ve been diving into Code Golf challenges lately, and I stumbled upon this fun little task that I thought would be cool to share with all of you—especially since we love getting creative with code here. The ...Read more
I’m working on a 2D game in Unreal Engine and I’m stuck trying to convert the screen cursor position to world space accurately. So, here’s the situation: I’ve got my character positioned at X=-500 and Z=700, but my main challenge ...Read more
I’ve been diving into memory management lately, especially in the context of game development, and I’m stuck on a decision about how to properly store my large structs like Entities and MapData. My current approach has been to use stack ...Read more
I’ve been diving into the world of computer graphics and I have to tell you, it’s both fascinating and a bit mind-boggling! I was reading about how we can translate 3D points into a 2D perspective, and I keep coming ...Read more
I’ve been tackling the “Don’t Panic” puzzle on Codingame, and I could really use some help from anyone who has cracked it. For those who may not be familiar, the challenge revolves around navigating through a grid where you have ...Read more
I’ve been thinking a lot about how to handle AI decisions for movement and attack in games, and I’m a bit stuck on the whole concept of action atomicity in Utility AI. You know, the mechanics behind how decisions are ...Read more
Alright, here’s a fun challenge for you that’s a twist on the classic Fizz Buzz game, but with a bit more complexity! So, we’re going to shake things up a bit by incorporating some extra rules based on divisibility by ...Read more
I’m working on an OBJ parser that’s mostly finished, but I’ve hit a bit of a roadblock. I can access the vertex, texture, and normal indices from the OBJ file, but I’m trying to figure out how to effectively use ...Read more