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askthedev.com Latest Questions

Asked: June 4, 2025

What is the most efficient structure for rendering Minecraft-like voxel chunks using VAO, VBO, and EBO in OpenGL?

anonymous user

I’m really diving deep into the world of voxel engines, trying to create something reminiscent of Minecraft, and I’m facing a pretty critical decision regarding how to set up my rendering structures with VAO, VBO, and EBO in OpenGL. The ...Read more

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Asked: June 4, 2025

How can I accurately align two local points with two world space positions considering position, scale, and rotation?

anonymous user

I’m facing a bit of a dilemma regarding aligning two local points in a prefab with two world space positions, factoring in position, scale, and rotation. Let me walk you through what I’m dealing with, and I hope someone can ...Read more

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Asked: June 4, 2025

Create a program that outputs your user ID on Code Golf.

anonymous user

Hey everyone! So, I’ve been diving into Code Golf challenges lately, and I stumbled upon this fun little task that I thought would be cool to share with all of you—especially since we love getting creative with code here. The ...Read more

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Asked: May 21, 2025

How can I accurately convert screen cursor position to world-space in Unreal Engine for a 2D game?

anonymous user

I’m working on a 2D game in Unreal Engine and I’m stuck trying to convert the screen cursor position to world space accurately. So, here’s the situation: I’ve got my character positioned at X=-500 and Z=700, but my main challenge ...Read more

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Asked: May 21, 2025

Is it better to use stack memory or a Memory Arena for storing large game structs like Entities and MapData?

anonymous user

I’ve been diving into memory management lately, especially in the context of game development, and I’m stuck on a decision about how to properly store my large structs like Entities and MapData. My current approach has been to use stack ...Read more

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Asked: May 21, 2025

How does the canonical viewing volume help translate 3D points into a 2D perspective in computer graphics?

anonymous user

I’ve been diving into the world of computer graphics and I have to tell you, it’s both fascinating and a bit mind-boggling! I was reading about how we can translate 3D points into a 2D perspective, and I keep coming ...Read more

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Asked: May 21, 2025

Create a solution for the “Don’t Panic” puzzle on Codingame using the fewest characters possible.

anonymous user

I’ve been tackling the “Don’t Panic” puzzle on Codingame, and I could really use some help from anyone who has cracked it. For those who may not be familiar, the challenge revolves around navigating through a grid where you have ...Read more

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Asked: May 21, 2025

Should AI decisions for movement and attack be combined or separated, considering target assessments and action atomicity in Utility AI?

anonymous user

I’ve been thinking a lot about how to handle AI decisions for movement and attack in games, and I’m a bit stuck on the whole concept of action atomicity in Utility AI. You know, the mechanics behind how decisions are ...Read more

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Asked: May 21, 2025

Implement a Fizz Buzz variation with additional rules for divisibility by 4, 6, 8, and 9.

anonymous user

Alright, here’s a fun challenge for you that’s a twist on the classic Fizz Buzz game, but with a bit more complexity! So, we’re going to shake things up a bit by incorporating some extra rules based on divisibility by ...Read more

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Asked: May 20, 2025

How can I effectively use vertex, texture, and normal indices from an OBJ file without generating multiple EBOs?

anonymous user

I’m working on an OBJ parser that’s mostly finished, but I’ve hit a bit of a roadblock. I can access the vertex, texture, and normal indices from the OBJ file, but I’m trying to figure out how to effectively use ...Read more

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