I’ve been diving into memory management lately, especially in the context of game development, and I’m stuck on a decision about how to properly store my large structs like Entities and MapData. My current approach has been to use stack ...Read more
I’ve been diving into the world of computer graphics and I have to tell you, it’s both fascinating and a bit mind-boggling! I was reading about how we can translate 3D points into a 2D perspective, and I keep coming ...Read more
I’ve been tackling the “Don’t Panic” puzzle on Codingame, and I could really use some help from anyone who has cracked it. For those who may not be familiar, the challenge revolves around navigating through a grid where you have ...Read more
I’ve been thinking a lot about how to handle AI decisions for movement and attack in games, and I’m a bit stuck on the whole concept of action atomicity in Utility AI. You know, the mechanics behind how decisions are ...Read more
Alright, here’s a fun challenge for you that’s a twist on the classic Fizz Buzz game, but with a bit more complexity! So, we’re going to shake things up a bit by incorporating some extra rules based on divisibility by ...Read more