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Asked: May 21, 2025

Is it better to use stack memory or a Memory Arena for storing large game structs like Entities and MapData?

anonymous user

I’ve been diving into memory management lately, especially in the context of game development, and I’m stuck on a decision about how to properly store my large structs like Entities and MapData. My current approach has been to use stack ...Read more

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Asked: May 21, 2025

How does the canonical viewing volume help translate 3D points into a 2D perspective in computer graphics?

anonymous user

I’ve been diving into the world of computer graphics and I have to tell you, it’s both fascinating and a bit mind-boggling! I was reading about how we can translate 3D points into a 2D perspective, and I keep coming ...Read more

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Asked: May 21, 2025

Create a solution for the “Don’t Panic” puzzle on Codingame using the fewest characters possible.

anonymous user

I’ve been tackling the “Don’t Panic” puzzle on Codingame, and I could really use some help from anyone who has cracked it. For those who may not be familiar, the challenge revolves around navigating through a grid where you have ...Read more

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Asked: May 21, 2025

Should AI decisions for movement and attack be combined or separated, considering target assessments and action atomicity in Utility AI?

anonymous user

I’ve been thinking a lot about how to handle AI decisions for movement and attack in games, and I’m a bit stuck on the whole concept of action atomicity in Utility AI. You know, the mechanics behind how decisions are ...Read more

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Asked: May 21, 2025

Implement a Fizz Buzz variation with additional rules for divisibility by 4, 6, 8, and 9.

anonymous user

Alright, here’s a fun challenge for you that’s a twist on the classic Fizz Buzz game, but with a bit more complexity! So, we’re going to shake things up a bit by incorporating some extra rules based on divisibility by ...Read more

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