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Asked: May 21, 2025

Implement a Fizz Buzz variation with additional rules for divisibility by 4, 6, 8, and 9.

anonymous user

Alright, here’s a fun challenge for you that’s a twist on the classic Fizz Buzz game, but with a bit more complexity! So, we’re going to shake things up a bit by incorporating some extra rules based on divisibility by ...Read more

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Asked: May 20, 2025

How can I effectively use vertex, texture, and normal indices from an OBJ file without generating multiple EBOs?

anonymous user

I’m working on an OBJ parser that’s mostly finished, but I’ve hit a bit of a roadblock. I can access the vertex, texture, and normal indices from the OBJ file, but I’m trying to figure out how to effectively use ...Read more

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Asked: May 20, 2025

How can I calculate the correct movement direction for a disconnection in a spinning 2D destructible physics body?

anonymous user

I’ve been diving deep into this project using the Godot engine where I’m trying to create some awesome tile-based spaceships. I’ve got the basics down pretty well, but I’m hitting a bit of a wall when it comes to simulating ...Read more

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Asked: May 20, 2025

Create a bowline knot diagram using code in a concise programming language.

anonymous user

I’ve been diving into some knot-tying techniques lately, and I came across this cool knot called the bowline. It’s super handy for all sorts of activities, like sailing, climbing, or even just hanging a hammock in the backyard. So, here’s ...Read more

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Asked: May 20, 2025

Reconstruct original source code from given separate punctuation and non-punctuation components in a code golf challenge.

anonymous user

Have you ever found yourself in a situation where you’ve been given a challenge that seems simple on the surface but turns into a real brain teaser? I stumbled upon this fascinating code golf challenge recently that got my curiosity ...Read more

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