Have you ever thought about how fun it could be to play with numbers in a way that they actually respond to what you give them? Imagine you could create a little game where you input a number, and based ...Read more
Have you ever thought about the fascinating world of prime numbers and how they come together to create other numbers? I was diving into this recently, and I stumbled upon a pretty intriguing concept: figuring out whether a number is ...Read more
I’ve hit a bit of a snag with my Unity project, and I’m hoping someone out there has a solution. So, my friend and I developed this super simple multiplayer game using Netcode For GameObjects, and we decided to incorporate ...Read more
I’m working on a Breakout clone, and I’ve hit a frustrating snag with my paddle movement. The issue I’m facing is that part of the paddle sprite sometimes peeks through the walls when I move it into them. I thought ...Read more
I’m diving into instanced rendering of 3D characters in OpenGL and I’ve run into a bit of a conundrum. I’m trying to efficiently render multiple instances of the same character model – like a horde of something, you know? Each ...Read more