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Asked: May 19, 2025

Generate numbers that echo their input based on a specific mathematical or algorithmic rule.

anonymous user

Have you ever thought about how fun it could be to play with numbers in a way that they actually respond to what you give them? Imagine you could create a little game where you input a number, and based ...Read more

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Asked: May 19, 2025

Determine if a number is a product of exactly four distinct prime factors.

anonymous user

Have you ever thought about the fascinating world of prime numbers and how they come together to create other numbers? I was diving into this recently, and I stumbled upon a pretty intriguing concept: figuring out whether a number is ...Read more

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Asked: May 19, 2025

How can I disable Lobby and Relay services for a Unity project without removing it from Unity Cloud?

anonymous user

I’ve hit a bit of a snag with my Unity project, and I’m hoping someone out there has a solution. So, my friend and I developed this super simple multiplayer game using Netcode For GameObjects, and we decided to incorporate ...Read more

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Asked: May 19, 2025

How can I prevent my sprite from peeking through walls during movement in my Breakout clone?

anonymous user

I’m working on a Breakout clone, and I’ve hit a frustrating snag with my paddle movement. The issue I’m facing is that part of the paddle sprite sometimes peeks through the walls when I move it into them. I thought ...Read more

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Asked: May 18, 2025

How can I efficiently construct model matrices in a vertex shader for instanced rendering of moving 3D characters?

anonymous user

I’m diving into instanced rendering of 3D characters in OpenGL and I’ve run into a bit of a conundrum. I’m trying to efficiently render multiple instances of the same character model – like a horde of something, you know? Each ...Read more

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