I’ve been diving into setting up a dedicated game server using Unity and Docker, and I can’t help but feel like there’s a ton of information missing or just not laid out clearly. So, I thought I’d reach out to ...Read more
I’m currently working on this ability system in Unity, and I’ve run into a real headache with cyclic dependencies in a dynamic stat system. It’s pretty good at calculating base values for stats and keeping track of buffs/debuffs, but when ...Read more
I’ve been pondering about the balance we need in games between proper tutorial guidance and ensuring that players can progress without getting stuck. It seems like a common issue, doesn’t it? Think about it: you’ve carefully curated each level to ...Read more
I’ve been diving into Unity for a while now, and I’m starting to get the hang of things, but I have this nagging concern about asset management that’s been bothering me. You know how Unity comes with a bunch of ...Read more
Imagine you’re at a party, and there’s a table with two distinct types of snacks: one side has a variety of classic rational number treats, and the other side has some scrumptious binary fraction delights. Now, here’s where it gets ...Read more