I’ve been diving into game development for my indie side project recently, and I’ve hit a snag that’s honestly making me question how well I understand the process. Here’s what’s been on my mind: How much time are you all ...Read more
I’ve been diving into game development lately and hit a pretty interesting roadblock that I can’t wrap my head around. So, here’s the situation: I’ve primarily worked on 2D games, which feel like a straightforward path. I’ve seen how game ...Read more
I’ve recently jumped into developing a 2D web game that I’ve dreamed about for a while, and let me tell you, the journey has been a rollercoaster. The excitement quickly turned into a bit of a nightmare once I realized ...Read more
I’m diving into Unity’s Addressables and got caught up with a couple of concerns I hope someone here can clear up. I’m using a **ScriptableObject** as an **AssetReference**, specifically the `AssetReferenceCustomLightmapData` I’ve created. It’s supposed to manage the lightmap data, ...Read more
I’ve been diving into game development recently, and I keep hitting this idea of engine design that makes me scratch my head. Like, we know that a solid game engine is crucial for creating different kinds of games, but I ...Read more