Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

askthedev.com Logo askthedev.com Logo
Sign InSign Up

askthedev.com

Search
Ask A Question

Mobile menu

Close
Ask A Question
  • Questions
  • Learn Something
What's your question?
  • Feed
  • Recent Questions
  • Most Answered
  • Answers
  • No Answers
  • Most Visited
  • Most Voted
  • Random
Asked: May 12, 2025

How much time do you invest in building an authoritative server compared to actual gameplay development in your projects?

anonymous user

I’ve been diving into game development for my indie side project recently, and I’ve hit a snag that’s honestly making me question how well I understand the process. Here’s what’s been on my mind: How much time are you all ...Read more

  • 0
  • 2 Answers
Asked: May 12, 2025

Is it feasible to automate the creation of authoritative game servers for complex games with varying physics and player interactions?

anonymous user

I’ve been diving into game development lately and hit a pretty interesting roadblock that I can’t wrap my head around. So, here’s the situation: I’ve primarily worked on 2D games, which feel like a straightforward path. I’ve seen how game ...Read more

  • 0
  • 2 Answers
Asked: May 12, 2025

What tools can help streamline authoritative server development and physics body calibration in 2D web game development?

anonymous user

I’ve recently jumped into developing a 2D web game that I’ve dreamed about for a while, and let me tell you, the journey has been a rollercoaster. The excitement quickly turned into a bit of a nightmare once I realized ...Read more

  • 0
  • 2 Answers
Asked: May 11, 2025

Do I need to group data assets for Addressables when using a ScriptableObject as AssetReference in Unity?

anonymous user

I’m diving into Unity’s Addressables and got caught up with a couple of concerns I hope someone here can clear up. I’m using a **ScriptableObject** as an **AssetReference**, specifically the `AssetReferenceCustomLightmapData` I’ve created. It’s supposed to manage the lightmap data, ...Read more

  • 0
  • 2 Answers
Asked: May 11, 2025

How can a game engine be designed for easy re-use across multiple games while remaining separate from game content?

anonymous user

I’ve been diving into game development recently, and I keep hitting this idea of engine design that makes me scratch my head. Like, we know that a solid game engine is crucial for creating different kinds of games, but I ...Read more

  • 0
  • 2 Answers
1 … 19 20 21 … 5,309

Sidebar

Recent Answers

  1. anonymous user on How do games using Havok manage rollback netcode without corrupting internal state during save/load operations?
  2. anonymous user on How do games using Havok manage rollback netcode without corrupting internal state during save/load operations?
  3. anonymous user on How can I efficiently determine line of sight between points in various 3D grid geometries without surface intersection?
  4. anonymous user on How can I efficiently determine line of sight between points in various 3D grid geometries without surface intersection?
  5. anonymous user on How can I update the server about my hotbar changes in a FabricMC mod?
  • Home
  • Learn Something
  • Ask a Question
  • Answer Unanswered Questions
  • Privacy Policy
  • Terms & Conditions

© askthedev ❤️ All Rights Reserved

Explore

  • Questions
  • Learn Something