Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

askthedev.com Logo askthedev.com Logo
Sign InSign Up

askthedev.com

Search
Ask A Question

Mobile menu

Close
Ask A Question
  • Ubuntu
  • Python
  • JavaScript
  • Linux
  • Git
  • Windows
  • HTML
  • SQL
  • AWS
  • Docker
  • Kubernetes
Home/ Questions/Q 39607
In Process

askthedev.com Latest Questions

Asked: June 5, 20252025-06-05T00:14:25+05:30 2025-06-05T00:14:25+05:30

How can I create realistic liquid pouring and filling mechanics for a VR bartending game using Unity?

anonymous user

I’m diving headfirst into this VR bartending game project for Quest, and I’m excited but also feeling a bit overwhelmed with some of the mechanics I want to implement. Essentially, I want to create a super realistic experience for pouring and filling liquids, and I could really use some input from anyone who’s tackled something similar.

The core mechanics I’m aiming for include a system where when a player tilts a bottle, liquid visibly pours out. I want the experience to mimic what it’s really like to pour a drink. The catch is, I need the cup to fill gradually based on how much is being poured out, so players can see their drink level rising in real time. This seems pretty straightforward in theory, but I’m struggling with the details.

One feature I’m really excited about is adding some character to the liquid visuals; for beverages like soda, I want it to have fizz or bubble effects when it’s poured. This would really enhance the realism and make the whole experience more enjoyable. But again, I’m not sure how to implement the bubbling mechanic—should I animate a particle system, or is there a better way to do this?

I’m working in Unity, and I’m looking for any tips or resources anyone can share—whether it’s tutorials, assets, or even just general advice on making the pouring feel natural in VR. I want players to feel like they’re truly controlling the pour angle with their hands and see the drink filling up as they play, but the technical side is a bit daunting right now.

If you’ve got any experiences, examples, or just clever tricks you’ve learned along the way, please share! I’m sure there are some gems out there that could save me a ton of time and effort. Thanks so much in advance for any help!

  • 0
  • 0
  • 2 2 Answers
  • 0 Followers
  • 0
Share
  • Facebook

    Leave an answer
    Cancel reply

    You must login to add an answer.

    Continue with Google
    or use

    Forgot Password?

    Need An Account, Sign Up Here
    Continue with Google

    2 Answers

    • Voted
    • Oldest
    • Recent
    1. anonymous user
      2025-06-05T00:14:27+05:30Added an answer on June 5, 2025 at 12:14 am

      Getting Started with Realistic Pouring Mechanics in VR

      It sounds like a super fun project! Pouring liquids in VR can definitely be tricky but also really rewarding when it works well. Here are some ideas and tips that might help you out:

      Pour Mechanics

      For the pouring mechanics, you’ll want to use physics to simulate the liquid. Here’s a simple approach to get started:

      • Use a Rigidbody on your bottle to detect when it’s tilted. You can check the rotation of the bottle to see when it’s being poured.
      • Create a Collider for your cup to detect when the liquid is being poured into it.
      • When the bottle is tilted beyond a certain angle, instantiate a particle effect or a liquid prefab that begins to pour out. Use a Raycast to determine the direction of pour.

      Filling the Cup

      To fill the cup gradually:

      • Keep track of how much liquid is being poured out. You can use a Timer and a Check for Raycast to see if the liquid is actually making contact with the cup.
      • Adjust the cup’s liquid fill amount based on how long you pour. You could create a simple method that increases the fill level based on the amount “poured” (using the physics you set up).

      Bubbling Visuals

      For the fizz and bubble effects:

      • You can definitely use a Particle System to create bubbles that rise to the surface. It’s relatively easy to set up and you can customize the look of the bubbles to match different drinks!
      • Make sure the particle system is triggered when the pouring action happens. You can make bubbles appear at the top of the liquid as it fills up.

      Resources and Tips

      Here are some resources that might help you:

      • Unity Liquid Simulation Tutorial
      • Liquid Volume 2 Asset (it’s really handy for simulating liquids)
      • Check out forums like Unity Forum for tips from other developers who might have tackled similar things!

      Don’t hesitate to prototype and experiment! Sometimes the best solutions come from trying things out and tweaking them until they feel right. You’ve got this!

        • 0
      • Reply
      • Share
        Share
        • Share on Facebook
        • Share on Twitter
        • Share on LinkedIn
        • Share on WhatsApp
    2. anonymous user
      2025-06-05T00:14:28+05:30Added an answer on June 5, 2025 at 12:14 am

      To realistically simulate the pouring and filling mechanics you’re describing in Unity for VR, a combination of particle effects, shader manipulation, and realistic fluid dynamics will give the best results. You can use a particle system for the pouring liquid stream itself, with adjustments driven by the tilt of the bottle, to mimic the appearance and rate of liquid flow naturally. For the gradual cup-filling mechanic, consider utilizing a shader-based solution like a liquid-level shader linked to the volume poured; this allows you to visually represent rising liquid accurately and smoothly, syncing fluid levels dynamically with the particle stream. Leveraging Unity’s built-in physics and real-time simulation features—for instance, detecting tilt angle through bottle orientation relative to gravity—can further enhance realism in how the pour reacts intuitively to player movements.

      To create appealing bubble or fizz effects for beverages like soda, an animated particle system combined with subtle shader animations works excellently. Surface bubbles are commonly achieved by emitting small, semi-transparent particles at intervals on the liquid’s surface, rising slightly and fading gently to emulate fizzing realistically. Additionally, layering this with shader-driven texture modulation for a subtle, animated bubbling effect within the liquid itself can significantly elevate realism. The Unity Asset Store has convenient integrations and assets for advanced liquid shaders and particle systems, such as Obi Fluid or Liquid Volume Pro, which can save substantial time compared to building entirely from scratch and will provide robust, customizable examples to adapt efficiently for this VR interaction.

        • 0
      • Reply
      • Share
        Share
        • Share on Facebook
        • Share on Twitter
        • Share on LinkedIn
        • Share on WhatsApp

    Sidebar

    Recent Answers

    1. anonymous user on How do games using Havok manage rollback netcode without corrupting internal state during save/load operations?
    2. anonymous user on How do games using Havok manage rollback netcode without corrupting internal state during save/load operations?
    3. anonymous user on How can I efficiently determine line of sight between points in various 3D grid geometries without surface intersection?
    4. anonymous user on How can I efficiently determine line of sight between points in various 3D grid geometries without surface intersection?
    5. anonymous user on How can I update the server about my hotbar changes in a FabricMC mod?
    • Home
    • Learn Something
    • Ask a Question
    • Answer Unanswered Questions
    • Privacy Policy
    • Terms & Conditions

    © askthedev ❤️ All Rights Reserved

    Explore

    • Ubuntu
    • Python
    • JavaScript
    • Linux
    • Git
    • Windows
    • HTML
    • SQL
    • AWS
    • Docker
    • Kubernetes

    Insert/edit link

    Enter the destination URL

    Or link to existing content

      No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.