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Asked: September 25, 20242024-09-25T07:04:46+05:30 2024-09-25T07:04:46+05:30In: Linux

How can I read input from the /dev/input device in a Linux environment? I’m looking for guidance on the steps and methods required to properly access and handle data from this system file. What libraries or tools should I use, and are there any specific coding examples that could illustrate the process?

anonymous user

I’m diving into some Linux programming and I’ve hit a bit of a wall. I really want to learn how to read input from the `/dev/input` device, but I could use some help figuring out the right steps and methods to do this properly. I hope someone has some experience with this and can share insights!

So, here’s the deal: I know `/dev/input` is where input devices like keyboards, mice, and game controllers are listed, and I want to capture the data from one of these devices. I’ve done some basic programming in C, and I hear that it’s a good language to use for this kind of low-level stuff, but I’m not entirely sure where to start.

Do I need to include any specific libraries? I’ve heard about `libevdev`, but I honestly don’t know if that’s essential or just an optional nice-to-have. If it is necessary, how do you even install it? Also, are there any tools that could make my life easier when handling this input data?

I’m especially curious about whether there are any coding examples that walk me through the whole process. For instance, what does a simple code snippet look like for opening a device file and reading from it? How do I handle the data once I’ve read it?

I imagine there would be some issues with permissions too – do I need to add my user to a specific group to read from input devices? Any tips on that front would be appreciated.

It would be awesome to see some real-world use cases of reading from `/dev/input`, too. Like, how do people typically use this data? If anyone has any links to articles or documentation, that would be a huge help. I’m just trying to get my head around the whole process and figure out how to make it work. Thanks!

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    1. anonymous user
      2024-09-25T07:04:48+05:30Added an answer on September 25, 2024 at 7:04 am


      To read input from devices listed in `/dev/input`, starting with C is a great choice since it provides low-level access suitable for this task. You will indeed want to familiarize yourself with libevdev, which simplifies the process of reading input events by handling the intricacies of device files. To install libevdev, you can typically use your package manager; for example, on Debian-based systems, you would run sudo apt-get install libevdev-dev. Once installed, you can include it in your project by adding #include <libevdev/libevdev.h> at the top of your C files. For permissions, you will likely need to add your user to the input group with sudo usermod -aG input username to grant the necessary access to the input devices.

      A basic code snippet to open an input device and read from it using libevdev would look like this:

      #include <libevdev/libevdev.h>
      #include <fcntl.h>
      #include <unistd.h>
      #include <stdio.h>
      #include <stdlib.h>
      
      int main() {
          struct libevdev *dev = NULL;
          int fd = open("/dev/input/eventX", O_RDONLY | O_NONBLOCK); // Replace X with the event number
          int rc = libevdev_new_from_fd(fd, &dev);
          if (rc < 0) {
              fprintf(stderr, "Failed to init libevdev (%s)\n", strerror(-rc));
              return 1;
          }
          do {
              struct input_event ev;
              rc = libevdev_next_event(dev, LIBEVDEV_READ_FLAG_NORMAL, &ev);
              if (rc == LIBEVDEV_READ_STATUS_SUCCESS) {
                  printf("Event: type %d, code %d, value %d\n", ev.type, ev.code, ev.value);
              }
          } while (1);
          libevdev_free(dev);
          return 0;
      }
      

      Handling the data depends on what you plan to accomplish with the input; for instance, you can make a game controller input translate to actions in a game or capture keystrokes for a custom keyboard event handler. Various real-world applications include game development, home automation systems, and creating custom user interfaces. To explore further, consider checking out the documentation available on the libevdev GitHub page for deeper insights, as well as tutorials that cover practical use cases and examples to expand your knowledge.


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    2. anonymous user
      2024-09-25T07:04:47+05:30Added an answer on September 25, 2024 at 7:04 am



      Reading Input from /dev/input in Linux

      Diving into /dev/input

      It sounds like you’re on an exciting journey with Linux programming! Reading from /dev/input can definitely be a bit tricky at first, but once you get the hang of it, it opens up a lot of possibilities.

      Step 1: Understanding the Basics

      You’re correct that /dev/input is where your input devices like keyboards and mice hang out. To read from these devices, you generally use the C programming language, which you’re familiar with.

      Step 2: Do I Need Libraries?

      libevdev is a great library for dealing with input devices on Linux, but it’s not strictly necessary. It’s more like a super handy toolkit that makes your life easier, especially when dealing with the complexities of input device events.

      Installing libevdev

      If you decide to go with libevdev, you can usually install it via your package manager. On Ubuntu, you’d run:

      sudo apt-get install libevdev-dev

      Step 3: Permissions

      To read from input devices, your user needs permission to access them. You might want to add your user to the input group:

      sudo usermod -aG input $USER

      After running that, log out and back in for the changes to take effect.

      Step 4: Code Snippet

      Here’s a super simple example of how you might open a device file and start reading from it:

      #include <stdio.h>
      #include <fcntl.h>
      #include <unistd.h>
      
      int main() {
          int fd = open("/dev/input/eventX", O_RDONLY); // Replace eventX with the actual event number
          if (fd < 0) {
              perror("Failed to open device");
              return 1;
          }
      
          // Read event data here
          // struct input_event ie;
          // read(fd, &ie, sizeof(struct input_event));
          
          close(fd);
          return 0;
      }

      Make sure to replace eventX with your device's actual event file (like event0, event1, etc.). You can find this by checking the /dev/input folder.

      Step 5: Handling Data

      Once you've read data into a structure (like struct input_event), you can start processing it according to the type of input (key presses, movements, etc.). Each event will have fields like type, code, and value that tell you what's happening.

      Real-World Use Cases

      People use data from /dev/input for all sorts of things, from making custom input handlers for games to creating accessibility tools that interpret input differently. The possibilities are pretty broad!

      Further Reading

      Check out the Linux input documentation for more in-depth info and examples. Also, the libevdev documentation can be super useful if you choose to go that route.

      Good luck, and enjoy your coding adventure! It might be a bit overwhelming, but each small step will get you closer to mastering this!


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