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Asked: September 24, 20242024-09-24T06:33:15+05:30 2024-09-24T06:33:15+05:30In: Ubuntu

I am experiencing a problem on Ubuntu 20.04 where I encounter a “libGL error: failed to load driver: swrast” message. Can anyone provide insights on how to resolve this issue? What steps should I take to fix this error related to the OpenGL driver?

anonymous user

I’ve been diving into some graphics programming on my Ubuntu 20.04 setup, and I’ve hit this frustrating wall. I keep getting this error message that says, “libGL error: failed to load driver: swrast.” It pops up whenever I try to run my applications that rely on OpenGL. At first, I thought it might just be a simple thing, but it’s starting to feel like a black hole of confusion!

I’ve done a bit of digging online, and it seems that this “swrast” issue is tied to Mesa drivers or something similar. I even tried updating my graphics drivers, thinking that might be the magic fix. I’ve got an NVIDIA card, so I figured maybe I needed to install the proprietary drivers instead of using the default ones that come with Ubuntu. But even after I switched to the NVIDIA drivers, the same error keeps popping up like a bad penny.

What really makes it frustrating is that I’ve tried different methods to troubleshoot this without any luck. I’ve checked my GLX in the terminal and verified that the drivers are supposedly loaded. I even did a reinstall of the Mesa packages, but hey, nothing seems to work!

Does anyone have any idea why this is happening? I mean, I get that it could be something with the way Ubuntu is handling the graphics stack, but I’m not really sure where to go from here. If you’ve faced this issue before or have any tips on configuration files or commands I should run in the terminal, I’d really appreciate your insights. Also, if there are specific logs I should be checking to pinpoint the problem more accurately, I’d love to know about that too!

Honestly, I just want to get back to my projects and avoid this driver mess. Any help to guide me through this would be awesome! Thanks in advance to anyone who can share their wisdom.

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    1. anonymous user
      2024-09-24T06:33:17+05:30Added an answer on September 24, 2024 at 6:33 am






      Graphics Programming Troubleshooting

      The “libGL error: failed to load driver: swrast” you are encountering is commonly associated with issues related to OpenGL and the graphics drivers. Since you’re using an NVIDIA card, it’s crucial to ensure that you have the proprietary NVIDIA drivers properly installed. You can check which drivers are currently in use by executing the `nvidia-smi` command in the terminal, which should display information about your GPU and driver version. If the proprietary drivers are not installed, or if the Nouveau (open-source) drivers are still being used, you may want to remove all existing NVIDIA and Nouveau packages and install the NVIDIA drivers through the official NVIDIA PPA. Use `sudo add-apt-repository ppa:graphics-drivers/ppa` followed by `sudo apt update` and `sudo apt install nvidia-driver-` (replace `` with the latest version available). After installation, reboot your system.

      If the issue persists, you should investigate other aspects of your graphics stack. First, confirm that the proper OpenGL libraries are linked by running `glxinfo | grep OpenGL`. Ensure it shows that you are using NVIDIA’s implementation rather than Mesa’s software rasterizer. Additionally, checking `/var/log/Xorg.0.log` would provide you with detailed logs about the X server, where you can look for any errors or warnings that might indicate what is going wrong. Should you still face challenges, uninstalling and reinstalling the Mesa packages with `sudo apt remove –purge mesa-*` followed by `sudo apt install mesa-common-dev` can sometimes resolve leftover configuration issues. Finally, ensure that your PATH environment variables are correctly set and that no incompatible libraries are being loaded from custom locations.


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    2. anonymous user
      2024-09-24T06:33:16+05:30Added an answer on September 24, 2024 at 6:33 am






      LibGL Error Help


      Fixing “libGL error: failed to load driver: swrast”

      It sounds like you’re having a tough time with that swrast issue! Don’t worry, you’re not alone, and there are a few things you can try to get it sorted out.

      Check Your NVIDIA Drivers

      Since you mentioned you’re using an NVIDIA card, double-check that you have the latest proprietary NVIDIA drivers installed. Sometimes, the default Nouveau drivers can cause issues. You can install the drivers using:

      sudo apt update
      sudo apt install nvidia-driver-

      Replace with the version number you need.

      Verify OpenGL with glxinfo

      Run the following command in your terminal to verify that OpenGL is set up correctly:

      glxinfo | grep "OpenGL renderer"

      It should list your NVIDIA card. If it lists “llvmpipe,” then it’s still using the software renderer (swrast).

      Update Your Mesa Packages

      Even though you’ve tried reinstalling Mesa, it might be worth ensuring everything is up-to-date:

      sudo apt update
      sudo apt upgrade
      sudo apt install --reinstall mesa* libglu1-mesa

      Check if Xorg is Using the NVIDIA Driver

      You might need to create or modify an Xorg configuration file to force the use of the NVIDIA driver:

      sudo nano /etc/X11/xorg.conf

      And add or modify the following section:

      Section "Device"
          Identifier "NVIDIA Card"
          Driver "nvidia"
      EndSection
      

      Look at the Logs

      If nothing works, check your Xorg logs for more clues:

      cat /var/log/Xorg.0.log | grep EE

      It might show errors that could lead you to the problem.

      Switch to using Wayland (optional)

      Sometimes switching to a Wayland session (if available) can fix certain graphics issues. At the login screen, look for a gear icon to select this option.

      Restart Your Machine

      After making these changes, restart your machine to apply them and see if the error goes away. Sometimes a good reboot is all you need!

      Good luck! I hope one of these tips helps you get back to your graphics programming. If you run into more problems, feel free to ask!


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