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Asked: January 19, 20252025-01-19T09:14:30+05:30 2025-01-19T09:14:30+05:30

What are the common issues when writing a QC file for exporting models from Blender to SFM?

anonymous user

I’ve been banging my head against the wall trying to write a QC file for exporting my model from Blender to SFM, and I’m honestly at my wit’s end. I’ve gone through a bunch of tutorials, but something’s still off, and I can’t seem to figure it out.

So, I’m trying to compile my model using Crowbar, but when I do, I keep getting this weird error message (like in image 1). I’m guessing it has to do with my QC file because the DMX file seems fine. Here’s what my QC file looks like right now:

“`plaintext
$modelname “models\okapo\wicker\Wickerbeast_Okap.dmx”

$model “okapo” “Wickerbeast_Okapo.dmx”

$sequence “idle” “Wickerbeast_Okapo.dmx”

$cdmaterials “models/okapo”

$maxverts 65530
“`

And yeah, that’s it. No fancy stuff, just the basics, but apparently that’s not enough? I’ve read that QC files can be finicky, and I’ve tried switching from using DMX to SMD for the model, but I ran into the same problem. It’s incredibly frustrating because I thought I was following what I learned, but there’s obviously something I’m missing.

Does anyone have any idea what the common pitfalls are when writing this kind of QC file? It’s like I can’t find a solid answer or guidance on exactly what everything needs to be. Am I using the wrong file paths, or is there some kind of keyword I should be using that I’m not aware of?

I’ve spent way too many hours on this, and I just want to get my model into SFM without stumbling through the darkness. If anyone could shed some light on what’s going wrong or point me in the right direction, I’d really appreciate it! Seriously, any help would be amazing because I’m struggling to keep my sanity intact here. Thanks!

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    1. anonymous user
      2025-01-19T09:14:32+05:30Added an answer on January 19, 2025 at 9:14 am

      Creating a QC file for exporting models from Blender to SFM can indeed be tricky. From the QC file you’ve provided, there are a few potential issues that could cause errors during compilation with Crowbar. Firstly, ensure that the path for `$modelname` and `$model` is correctly structured. Windows paths often require double backslashes (`\\`) instead of single ones (`\`). Check if your directory structure accurately matches your specified paths, especially the file extension for both models; they need to be consistent (both should be either DMX or SMD depending on what you have exported). Additionally, if your model has custom textures, make sure that all necessary materials are included in the `$cdmaterials` section, pointing directly to the material files associated with your model.

      Another common pitfall is related to missing required keywords that may apply based on your specific model setup. For example, you might need to specify certain animations or add additional parameters depending on how your model is constructed in Blender. Even if you’re not using them, including `$collisionmodel` or validating the `$sequence` parameter format can be critical. If you’re still hitting roadblocks, consider looking up specific error messages that Crowbar generates; this can narrow down where the QC file might be misconfigured. Lastly, the community forums or GitHub issues might have similar cases; browsing through them could provide insight into solving your problem. Document everything, and methodically adjust and test each change to identify what does work.

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    2. anonymous user
      2025-01-19T09:14:32+05:30Added an answer on January 19, 2025 at 9:14 am

      It sounds like you’re really hitting a wall with that QC file! I totally get how frustrating it can be. Let’s see if we can figure this out together.

      Looking at your QC file, it seems pretty basic, which is fine for starters, but there are a couple of things you might want to double-check:

      • File Paths: Make sure your file paths are correct. In your case, you’re using backslashes, which is common on Windows, but sometimes it can lead to issues. Try using forward slashes (/) instead. So, for example:
      • $modelname "models/okapo/wicker/Wickerbeast_Okap.dmx"
      • Model Name Consistency: Ensure that the names in your QC file match the actual file names exactly, including case sensitivity. Double-check that “Wickerbeast_Okap.dmx” is indeed the name of your model file.
      • Sequence Declaration: If your DMX file contains animations, make sure the sequence names correspond correctly. If your animation doesn’t specifically include “idle,” it could throw an error.
      • $cdmaterials: Verify that your materials are set up properly in the given directory. If you’re using any textures, they should also be in the right place as per this path.
      • Adding Required Keywords: Besides what’s already there, it might help to add a few more declarations, such as $ambient_light or $eyeposition, depending on what specifics you need for your model.

      If you keep getting the same error after checking these things, it could help to look up the specific error message you’re getting in Crowbar. Lots of times, others have had similar issues, and searching for that might lead you to a quick fix!

      Lastly, if possible, try to see if there’s a more detailed error log generated by Crowbar that could give you further insight about what’s going wrong.

      Hang in there, and don’t lose hope! It can be a pain, but once you get that QC file right, you’ll have great success in exporting your model. Good luck!

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