I’ve been wrestling with an issue while trying to upload player scores to the Steam Leaderboard using the STEAMWORKS.NET C# wrapper in Unity. After I complete a run and call the `UpdateScore` function, everything seems to go smoothly since I get a success message saying that my score has been uploaded. However, when I check the leaderboard, my score isn’t actually showing up at all, and I get a global rank of 0. It’s pretty frustrating since it feels like something is amiss, but I can’t quite put my finger on it.
Here’s what I’m doing in the `UpdateScore` method: I check if the Steam API is initialized, and if it is, I call `SteamUserStats.UploadLeaderboardScore`, passing in all the necessary parameters including the score and some additional stats. Then, I set the callback to handle the result. The callback seems to confirm that the upload was successful since I see the uploaded score and leaderboard handle in the logs, but after that, the leaderboard shows no score updates, and the rank is still zero.
I’ve confirmed that the leaderboard name is correct and that I have the right data being passed in. I even double-checked to ensure I’m not exceeding the limit for the array of additional stats. I’ve also waited for a while for it to update, but nothing happens. Is there something I might be overlooking?
Has anyone else experienced issues like this with Steam’s API? I see other postings about leaders not updating properly, and I’m wondering if there’s a common pitfall here or if I need to wait for some sort of processing time for the scores to reflect. Also, does anyone know if there are specific steps that need to happen after you upload the score before it actually updates on the leaderboard? Any advice would be greatly appreciated!
This issue frequently arises when working with Steamworks leaderboards due to misunderstanding the visibility settings or improper leaderboard initialization. First, ensure your leaderboard type within Steamworks’ backend is set correctly—such as numeric, ascending or descending order—that matches your intended behavior. Even if the Steam callback confirms that the upload operation succeeded, it doesn’t guarantee visibility or ranking on the leaderboard itself. Additionally, if your leaderboard is marked “trusted,” scores uploaded from Steam accounts not flagged as “trusted” (often developer test accounts) will not appear publicly.
Another common pitfall involves the transparency of leaderboard updates—the Steam Leaderboard APIs often require explicitly downloading the updated entries after uploading a new score to verify if the changes took effect. Therefore, after you receive a successful callback from
SteamUserStats.UploadLeaderboardScore
, make sure to invokeSteamUserStats.DownloadLeaderboardEntries
to actually populate or update the entries. Without explicitly downloading, your score might still appear as zero or unranked simply because your local copy hasn’t yet synchronized the updated leaderboard. Finally, verifying steam callbacks and ensuring no exceptions occur silently during event handling in Unity is critical to avoid asynchronous or synchronization issues.It sounds like you’re really struggling with this leaderboard issue, and I totally get your frustration! Sometimes, stuff with APIs can be super confusing.
First off, make sure you’ve got everything set up right in your Steamworks settings. It’s easy to overlook some small details there. Did you double-check that the leaderboard is actually set up correctly in your Steamworks account (like the right type and settings)?
Another thing to consider is whether your game is running in the proper mode that allows leaderboard data to be written. If you’re testing locally, ensure you’re in a build that allows for real submissions.
Have you tried logging the leaderboard handle right before you call
UploadLeaderboardScore
? Sometimes, if the handle is not valid or still initializing, the score won’t get saved properly.Also, after your success callback, give it a bit of time (maybe a minute or two) to show up in the leaderboard. Sometimes it doesn’t sync immediately, especially if the API is under heavy load.
If you’re passing additional stats, double-check that you’re sending them correctly. There might be limits or specific constraints that you’re hitting. Make sure those values are valid.
Lastly, if all else fails, maybe try restarting the Steam client. This can sometimes resolve weird sync issues. If there’s still no score appearing, reaching out on the Steamworks forums or checking similar threads can be really helpful too. Other developers might have experienced the same issue and could give you more insight!
Good luck! You’ll figure it out!